WorldBorder/src/main/java/com/wimbli/WorldBorder/WBListener.java

72 lines
2.8 KiB
Java

package com.wimbli.WorldBorder;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.PlayerPortalEvent;
import org.bukkit.event.world.ChunkLoadEvent;
import org.bukkit.Location;
public class WBListener implements Listener
{
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPlayerTeleport(PlayerTeleportEvent event)
{
// if knockback is set to 0, simply return
if (Config.KnockBack() == 0.0)
return;
if (Config.Debug())
Config.log("Teleport cause: " + event.getCause().toString());
Location newLoc = BorderCheckTask.checkPlayer(event.getPlayer(), event.getTo(), true, true);
if (newLoc != null)
{
if(event.getCause() == PlayerTeleportEvent.TeleportCause.ENDER_PEARL && Config.getDenyEnderpearl())
{
event.setCancelled(true);
return;
}
event.setTo(newLoc);
}
}
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPlayerPortal(PlayerPortalEvent event)
{
// if knockback is set to 0, or portal redirection is disabled, simply return
if (Config.KnockBack() == 0.0 || !Config.portalRedirection())
return;
Location newLoc = BorderCheckTask.checkPlayer(event.getPlayer(), event.getTo(), true, false);
if (newLoc != null)
event.setTo(newLoc);
}
@EventHandler(priority = EventPriority.MONITOR)
public void onChunkLoad(ChunkLoadEvent event)
{
/* // tested, found to spam pretty rapidly as client repeatedly requests the same chunks since they're not being sent
// definitely too spammy at only 16 blocks outside border
// potentially useful at standard 208 block padding as it was triggering only occasionally while trying to get out all along edge of round border, though sometimes up to 3 triggers within a second corresponding to 3 adjacent chunks
// would of course need to be further worked on to have it only affect chunks outside a border, along with an option somewhere to disable it or even set specified distance outside border for it to take effect; maybe send client chunk composed entirely of air to shut it up
// method to prevent new chunks from being generated, core method courtesy of code from NoNewChunk plugin (http://dev.bukkit.org/bukkit-plugins/nonewchunk/)
if(event.isNewChunk())
{
Chunk chunk = event.getChunk();
chunk.unload(false, false);
Config.logWarn("New chunk generation has been prevented at X " + chunk.getX() + ", Z " + chunk.getZ());
}
*/
// make sure our border monitoring task is still running like it should
if (Config.isBorderTimerRunning()) return;
Config.logWarn("Border-checking task was not running! Something on your server apparently killed it. It will now be restarted.");
Config.StartBorderTimer();
}
}