diff --git a/.gitignore b/.gitignore
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--- a/.gitignore
+++ b/.gitignore
@@ -14,4 +14,6 @@
manifest.mf
/oldcmds
.settings
-*.bat
\ No newline at end of file
+*.bat
+/target
+/true
\ No newline at end of file
diff --git a/README.html b/README.html
new file mode 100644
index 00000000..70f1ebf8
--- /dev/null
+++ b/README.html
@@ -0,0 +1,111 @@
+
+
+
+
+
+
WorldGuard ${version}
+
Thanks for choosing WorldGuard!
+
First Steps
+
+
Now, to begin, you want to:
+
+ - Install the plugin: Copy WorldGuard.jar into your Bukkit server's "plugins" directory. If the folder doesn't exist, create it.
+ - Change the configuration: Run your server once (with WorldGuard) to generate the default configuration files:
+
+ - Global configuration: A config.yml file is generated inside "plugins/WorldGuard" containing global settings that affect all worlds. There is currently only one applicable setting in this file.
+ - World configurations: For each world, a config.yml will be generated inside "plugins/WorldGuard/worlds/<world>/config.yml". Edit this file to disable fire and change other world-specific settings. Each world's configuration is entirely separate from one another
+
+
+ Use /wg reload in the console to reload the configuration.
+ - Setup the blacklist Optional: For each world folder (see above), there is a blacklist.txt file that is generated. See the wiki for information about WorldGuard's blacklist.
+ - Check out the spreadsheet: Sadly WorldGuard is not 100% complete. It's nearly there, but documentation is also currently lacking. Be sure to read the information on the checklist.
+
+
Gotcha: You need to have WorldEdit installed! It's used by WorldGuard in a number of places. If you don't want to install the plugin, that's okay — just put WorldEdit.jar into your Bukkit root folder (outside of plugins/) and WorldGuard will still be able use it.
+
Be sure to:
+
+
Contributing
+
WorldGuard is entirely open source! You can download all of the plugin code to learn from it, modify it for your own self, or even contribute back!
+
+
The code is covered under the GNU General Public License v3.
+
Maven information: ${groupId}/${artifactId}/${version}
+
+
+
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diff --git a/README.md b/README.md
new file mode 100644
index 00000000..e0034fe2
--- /dev/null
+++ b/README.md
@@ -0,0 +1,25 @@
+WorldGuard
+==========
+
+WorldGuard protects your Minecraft server. As Minecraft's oldest surviving world protection mod, you know you're in safe hands.
+
+Compiling
+---------
+
+You need to have Maven installed (http://maven.apache.org). Once installed,
+simply run:
+
+ mvn clean install
+
+Maven will automatically download dependencies for you. Note: For that to work,
+be sure to add Maven to your "PATH".
+
+Contributing
+------------
+
+We happily accept contributions. The best way to do this is to fork WorldGuard
+on GitHub, add your changes, and then submit a pull request. We'll look at it,
+make comments, and merge it into WorldGuard if everything works out.
+
+By submitting code, you agree to place to license your code under the
+GNU General Public License v3.
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diff --git a/README.txt b/README.txt
deleted file mode 100644
index 37bd0848..00000000
--- a/README.txt
+++ /dev/null
@@ -1,23 +0,0 @@
-WorldGuard
-Copyright (c) 2010, 2011 sk89q