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Mention use on-place and water / lava buckets.
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CHANGELOG.md
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CHANGELOG.md
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This is a __MAJOR UPGRADE__ to WorldGuard so we recommend making backups of your worlds and WorldGuard configuration (although periodical backups are recommended regardless).
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This is a __MAJOR UPGRADE__ to WorldGuard so we recommend making backups of your worlds and WorldGuard configuration (although periodical backups are recommended regardless).
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In addition, be aware of these breaking changes:
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Please see the upgrade document for a list of breaking changes.
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* Children regions now inherit from their parent even if there is no overlap.
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* Flags are now evaluated together so a `DENY` on `SLEEP` will override a `BUILD` set to `ALLOW`.
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* MySQL support now features the ability to migrate tables. If you are using tables without a prefix, then the new migration code should be able to handle your table. However, if you are using a table prefix, you may encounter trouble with migration.
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* Once the region data has been converted (automatically) to use UUIDs, it is no longer possible to downgrade.
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* Plugins that utility WorldGuard's API may not work anymore.
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* Protection is now a lot more exhaustive so it is no longer, for example, possible to fling sand into a region.
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* In the rare situation that you are user of the "auto-invincibility" and "auto-no-drowning" groups (`wg-invincible` and `wg-amphibious`), you now have to enable these features in the config (`auto-invincible-group: true` and `auto-no-drowning-group: true`). This is because some permission plugins have been causing severe hang ups whenever it is queried for a player's groups, which, in this case, happens to include when the player joins.
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### UUID support
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### UUID support
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@ -26,6 +26,7 @@ Be aware of these breaking changes:
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* MySQL support now features the ability to migrate tables. If you are using tables without a prefix, then the new migration code should be able to handle your table. However, if you are using a table prefix, you may encounter trouble with migration.
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* MySQL support now features the ability to migrate tables. If you are using tables without a prefix, then the new migration code should be able to handle your table. However, if you are using a table prefix, you may encounter trouble with migration.
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* Plugins that utility WorldGuard's API may not work anymore.
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* Plugins that utility WorldGuard's API may not work anymore.
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* Protection is now a lot more exhaustive so it is no longer, for example, possible to fling sand into a region.
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* Protection is now a lot more exhaustive so it is no longer, for example, possible to fling sand into a region.
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* If you want to blacklist only water and lava blocks and not buckets, you can no longer apply `on-place` to water or lava blocks because it will also deny the use of buckets. If you wish to deny the use of just the liquid blocks, use `on-use`. This is because WorldGuard now considers the use of a bucket also the placement of a liquid block.
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* In the rare situation that you are user of the "auto-invincibility" and "auto-no-drowning" groups (`wg-invincible` and `wg-amphibious`), you now have to enable these features in the config (`auto-invincible-group: true` and `auto-no-drowning-group: true`). This is because some permission plugins have been causing severe hang ups whenever it is queried for a player's groups, which, in this case, happens to include when the player joins.
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* In the rare situation that you are user of the "auto-invincibility" and "auto-no-drowning" groups (`wg-invincible` and `wg-amphibious`), you now have to enable these features in the config (`auto-invincible-group: true` and `auto-no-drowning-group: true`). This is because some permission plugins have been causing severe hang ups whenever it is queried for a player's groups, which, in this case, happens to include when the player joins.
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## Major features
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## Major features
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