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Fixed the item durability disable setting changing the damage value on an empty hand.
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@ -63,9 +63,11 @@ public void onBlockDamage(BlockDamageEvent event) {
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if (!plugin.itemDurability && event.getDamageLevel() == BlockDamageLevel.BROKEN) {
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if (!plugin.itemDurability && event.getDamageLevel() == BlockDamageLevel.BROKEN) {
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ItemStack held = player.getItemInHand();
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ItemStack held = player.getItemInHand();
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if (held.getTypeId() > 0) {
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held.setDamage((byte)-1);
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held.setDamage((byte)-1);
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player.setItemInHand(held);
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player.setItemInHand(held);
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}
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}
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}
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if (plugin.useRegions && event.getDamageLevel() == BlockDamageLevel.BROKEN) {
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if (plugin.useRegions && event.getDamageLevel() == BlockDamageLevel.BROKEN) {
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Vector pt = BukkitUtil.toVector(event.getBlock());
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Vector pt = BukkitUtil.toVector(event.getBlock());
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