Fix typos in readme files.

This commit is contained in:
sk89q 2014-08-24 02:20:51 -07:00
parent 0f8614519f
commit 0659a5263a
2 changed files with 8 additions and 8 deletions

View File

@ -95,10 +95,10 @@ A new optional (disabled by default in the configuration) feature is the checkin
* Block place: `worldguard.build.block.place.<material>`
* Block break: `worldguard.build.block.remove.<material>`
* Block interact: `worldguard.build.block.interact.<material>`
* Entity spawn: `worldguard.build.block.place.<type>`
* Entity destroy: `worldguard.build.block.remove.<type>`
* Entity interact: `worldguard.build.block.interact.<type>`
* Entity damage: `worldguard.build.block.damage.<type>`
* Entity spawn: `worldguard.build.entity.place.<type>`
* Entity destroy: `worldguard.build.entity.remove.<type>`
* Entity interact: `worldguard.build.entity.interact.<type>`
* Entity damage: `worldguard.build.entity.damage.<type>`
* Item use: `worldguard.build.item.interact.<material>`
In addition, the permissions are also checked in the style of `worldguard.build.block.<material>.<action>`, so `worldguard.build.block.<material>.place` would work too.

View File

@ -111,10 +111,10 @@ A new optional (disabled by default in the configuration) feature is the checkin
* Block place: `worldguard.build.block.place.<material>`
* Block break: `worldguard.build.block.remove.<material>`
* Block interact: `worldguard.build.block.interact.<material>`
* Entity spawn: `worldguard.build.block.place.<type>`
* Entity destroy: `worldguard.build.block.remove.<type>`
* Entity interact: `worldguard.build.block.interact.<type>`
* Entity damage: `worldguard.build.block.damage.<type>`
* Entity spawn: `worldguard.build.entity.place.<type>`
* Entity destroy: `worldguard.build.entity.remove.<type>`
* Entity interact: `worldguard.build.entity.interact.<type>`
* Entity damage: `worldguard.build.entity.damage.<type>`
* Item use: `worldguard.build.item.interact.<material>`
In addition, the permissions are also checked in the style of `worldguard.build.block.<material>.<action>`, so `worldguard.build.block.<material>.place` would work too.