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Updated region protection to support chests.
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parent
d19db5f86f
commit
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@ -24,6 +24,8 @@
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockDamageLevel;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.World;
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import org.bukkit.event.block.*;
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@ -227,6 +229,32 @@ public void onBlockPhysics(BlockPhysicsEvent event) {
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return;
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}
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}
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/**
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* Called when a block is interacted with
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*
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* @param event Relevant event details
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*/
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public void onBlockInteract(BlockInteractEvent event) {
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Block block = event.getBlock();
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LivingEntity entity = event.getEntity();
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if (entity instanceof Player && block.getType() == Material.CHEST) {
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Player player = (Player)entity;
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if (plugin.useRegions) {
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Vector pt = toVector(block);
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LocalPlayer localPlayer = plugin.wrapPlayer(player);
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if (!plugin.hasPermission(player, "/regionbypass")
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&& !plugin.regionManager.getApplicableRegions(pt).canBuild(localPlayer)) {
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player.sendMessage(ChatColor.DARK_RED + "You don't have permission for this area.");
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event.setCancelled(true);
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return;
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}
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}
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}
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}
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/**
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* Called when a player places a block
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@ -240,8 +268,7 @@ public void onBlockPlace(BlockPlaceEvent event) {
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World world = blockPlaced.getWorld();
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if (plugin.useRegions) {
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Vector pt = new Vector(blockPlaced.getX(),
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blockPlaced.getY(), blockPlaced.getZ());
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Vector pt = toVector(blockPlaced);
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LocalPlayer localPlayer = plugin.wrapPlayer(player);
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if (!plugin.hasPermission(player, "/regionbypass")
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@ -125,6 +125,7 @@ private void registerEvents() {
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registerEvent(Event.Type.BLOCK_FLOW, blockListener, Priority.Normal);
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registerEvent(Event.Type.BLOCK_IGNITE, blockListener, Priority.Normal);
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registerEvent(Event.Type.BLOCK_PHYSICS, blockListener, Priority.Normal);
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registerEvent(Event.Type.BLOCK_INTERACT, blockListener, Priority.Normal);
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registerEvent(Event.Type.BLOCK_PLACED, blockListener, Priority.Normal);
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registerEvent(Event.Type.BLOCK_RIGHTCLICKED, blockListener, Priority.Normal);
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