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Fix TimedHandler not calling delegated handler (#1727)
The original commit was calling super, which means that the actual registered handlers were not called, also, added getInvincibility which was originally missing
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@ -25,12 +25,14 @@
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.flags.StateFlag;
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import com.sk89q.worldguard.protection.regions.ProtectedRegion;
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import com.sk89q.worldguard.session.MoveType;
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import com.sk89q.worldguard.session.Session;
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import com.sk89q.worldguard.session.handler.Handler;
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import org.bukkit.Bukkit;
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import org.bukkit.plugin.Plugin;
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import org.jetbrains.annotations.Nullable;
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import java.security.CodeSource;
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import java.util.HashMap;
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@ -87,28 +89,36 @@ static class TimedHandler extends Handler {
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@Override
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public void initialize(LocalPlayer player, Location current, ApplicableRegionSet set) {
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try (MCTiming ignored = timing.startTiming()) {
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super.initialize(player, current, set);
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handler.initialize(player, current, set);
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}
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}
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@Override
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public boolean testMoveTo(LocalPlayer player, Location from, Location to, ApplicableRegionSet toSet, MoveType moveType) {
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try (MCTiming ignored = timing.startTiming()) {
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return super.testMoveTo(player, from, to, toSet, moveType);
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return handler.testMoveTo(player, from, to, toSet, moveType);
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}
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}
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@Override
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public boolean onCrossBoundary(LocalPlayer player, Location from, Location to, ApplicableRegionSet toSet, Set<ProtectedRegion> entered, Set<ProtectedRegion> exited, MoveType moveType) {
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try (MCTiming ignored = timing.startTiming()) {
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return super.onCrossBoundary(player, from, to, toSet, entered, exited, moveType);
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return handler.onCrossBoundary(player, from, to, toSet, entered, exited, moveType);
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}
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}
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@Override
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public void tick(LocalPlayer player, ApplicableRegionSet set) {
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try (MCTiming ignored = timing.startTiming()) {
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super.tick(player, set);
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handler.tick(player, set);
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}
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}
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@Nullable
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@Override
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public StateFlag.State getInvincibility(LocalPlayer player) {
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try (MCTiming ignored = timing.startTiming()) {
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return handler.getInvincibility(player);
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}
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}
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