Fixed falling into void and wolves still taking damage. Requires Craftbukkit 638+

This commit is contained in:
Wizjany 2011-04-04 01:36:52 -04:00
parent 355c89ecab
commit 104b7c2cf2
2 changed files with 23 additions and 10 deletions

View File

@ -172,7 +172,6 @@ private void loadConfiguration() {
disableContactDamage = config.getBoolean("player-damage.disable-contact-damage", false);
teleportOnSuffocation = config.getBoolean("player-damage.teleport-on-suffocation", false);
disableVoidDamage = config.getBoolean("player-damage.disable-void-damage", false);
//this is pretty useless since presumably there won't be much above them if they fall into a big hole
teleportOnVoid = config.getBoolean("player-damage.teleport-on-void-falling", false);
useRegions = config.getBoolean("regions.enable", true);

View File

@ -18,16 +18,15 @@
*/
package com.sk89q.worldguard.bukkit;
import com.sk89q.worldguard.protection.flags.DefaultFlag;
import com.sk89q.worldguard.protection.managers.RegionManager;
import org.bukkit.event.Event.Priority;
import org.bukkit.event.Event;
import org.bukkit.plugin.PluginManager;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.CreatureType;
import org.bukkit.entity.Creeper;
import org.bukkit.entity.Skeleton;
@ -37,10 +36,16 @@
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.*;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BlockType;
import static com.sk89q.worldguard.bukkit.BukkitUtil.*;
import com.sk89q.worldguard.protection.flags.DefaultFlag;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
public class WorldGuardEntityListener extends EntityListener {
/**
@ -72,11 +77,16 @@ public void onEntityDamageByBlock(EntityDamageByBlockEvent event) {
Entity defender = event.getEntity();
DamageCause type = event.getCause();
if (defender instanceof Player) {
Player player = (Player) defender;
ConfigurationManager cfg = plugin.getGlobalConfiguration();
WorldConfiguration wcfg = cfg.get(player.getWorld());
WorldConfiguration wcfg = cfg.get(defender.getWorld());
if (defender instanceof Wolf) {
if (wcfg.antiWolfDumbness && !(type == DamageCause.VOID)) {
event.setCancelled(true);
return;
}
} else if (defender instanceof Player) {
Player player = (Player) defender;
if (cfg.hasGodMode(player)) {
event.setCancelled(true);
@ -402,13 +412,17 @@ public void findFreePosition(Player player) {
}
if (free == 2) {
if (y - 1 != origY) {
if (y - 1 != origY || y == 1) {
loc.setX(x + 0.5);
loc.setY(y);
loc.setZ(z + 0.5);
if (y <= 2 && world.getBlockAt(x,0,z).getType() == Material.AIR) {
world.getBlockAt(x,0,z).setTypeId(20);
loc.setY(2);
}
player.setFallDistance(0F);
player.teleport(loc);
}
return;
}