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Improved the infinite item stack remover by making it a bit more proactive.
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2188690d20
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12779699e3
@ -122,6 +122,17 @@ public void onPlayerJoin(PlayerJoinEvent event) {
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if (plugin.inGroup(player, "wg-amphibious")) {
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cfg.enableAmphibiousMode(player);
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}
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if (wcfg.removeInfiniteStacks
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&& !plugin.hasPermission(player, "worldguard.override.infinite-stack")) {
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for (int slot = 0; slot < player.getInventory().getSize(); slot++) {
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ItemStack heldItem = player.getInventory().getItem(slot);
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if (heldItem.getAmount() < 0) {
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player.getInventory().setItem(slot, null);
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player.sendMessage(ChatColor.RED + "Infinite stack in slot #" + slot + " removed.");
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}
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}
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}
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}
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/**
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@ -141,6 +152,9 @@ public void onPlayerQuit(PlayerQuitEvent event) {
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*/
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@Override
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public void onPlayerInteract(PlayerInteractEvent event) {
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Player player = event.getPlayer();
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World world = player.getWorld();
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if (event.getAction() == Action.RIGHT_CLICK_BLOCK) {
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handleBlockRightClick(event);
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} else if (event.getAction() == Action.RIGHT_CLICK_AIR) {
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@ -152,6 +166,19 @@ public void onPlayerInteract(PlayerInteractEvent event) {
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} else if (event.getAction() == Action.PHYSICAL) {
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handlePhysicalInteract(event);
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}
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(world);
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if (wcfg.removeInfiniteStacks
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&& !plugin.hasPermission(player, "worldguard.override.infinite-stack")) {
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int slot = player.getInventory().getHeldItemSlot();
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ItemStack heldItem = player.getInventory().getItem(slot);
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if (heldItem.getAmount() < 0) {
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player.getInventory().setItem(slot, null);
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player.sendMessage(ChatColor.RED + "Infinite stack removed.");
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}
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}
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}
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/**
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