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Set WorldGuardPlayerListener.PlayerMoveHandler to default visibility, to fix a warning about unused methods.
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@ -96,7 +96,7 @@ public void registerEvents() {
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}
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}
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}
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}
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private class PlayerMoveHandler implements Listener {
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class PlayerMoveHandler implements Listener {
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/**
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/**
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* Called when a player attempts to move.
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* Called when a player attempts to move.
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*
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*
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