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https://github.com/EngineHub/WorldGuard.git
synced 2024-12-19 15:48:10 +01:00
Added the ability to disable fall, water, lava, and fire damage individually.
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@ -103,6 +103,9 @@ public void initialize() {
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if (!registerHook("HEALTH_CHANGE", PluginListener.Priority.MEDIUM)) {
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missingFeatures.add("god mode");
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}
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if (!registerHook("DAMAGE", PluginListener.Priority.MEDIUM)) {
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missingFeatures.add("disabling fall, water, lava, and fire damage");
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}
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if (missingFeatures.size() > 0) {
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logger.log(Level.WARNING, "WorldGuard: Your version of hMod does not support "
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@ -85,6 +85,10 @@ public class WorldGuardListener extends PluginListener {
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private boolean noPhysicsGravel;
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private boolean noPhysicsSand;
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private boolean allowPortalAnywhere;
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private boolean disableFallDamage;
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private boolean disableLavaDamage;
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private boolean disableFireDamage;
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private boolean disableWaterDamage;
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private int loginProtection;
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private int spawnProtection;
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private boolean kickOnDeath;
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@ -160,6 +164,10 @@ public void loadConfiguration() {
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noPhysicsGravel = properties.getBoolean("no-physics-gravel", false);
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noPhysicsSand = properties.getBoolean("no-physics-sand", false);
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allowPortalAnywhere = properties.getBoolean("allow-portal-anywhere", false);
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disableFallDamage = properties.getBoolean("disable-fall-damage", false);
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disableLavaDamage = properties.getBoolean("disable-lava-damage", false);
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disableFireDamage = properties.getBoolean("disable-fire-damage", false);
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disableWaterDamage = properties.getBoolean("disable-water-damage", false);
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loginProtection = properties.getInt("login-protection", 3);
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spawnProtection = properties.getInt("spawn-protection", 0);
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kickOnDeath = properties.getBoolean("kick-on-death", false);
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@ -922,6 +930,45 @@ public boolean onHealthChange(Player player, int oldValue, int newValue) {
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return false;
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}
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/**
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* Called when a living object is attacked.
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* tip:
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* Use isMob() and isPlayer() and getPlayer().
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*
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* @param type
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* type of damage dealt.
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* @param attacker
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* object that is attacking.
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* @param defender
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* object that is defending.
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* @param amount
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* amount of damage dealt.
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*
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* @return
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*/
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public boolean onDamage(PluginLoader.DamageType type, BaseEntity attacker,
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BaseEntity defender, int amount) {
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if (disableFallDamage && type == PluginLoader.DamageType.FALL) {
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return true;
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}
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if (disableLavaDamage && type == PluginLoader.DamageType.LAVA) {
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return true;
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}
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if (disableFireDamage && (type == PluginLoader.DamageType.FIRE
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|| type == PluginLoader.DamageType.FIRE_TICK)) {
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return true;
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}
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if (disableWaterDamage && type == PluginLoader.DamageType.WATER) {
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return true;
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}
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return false;
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}
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/**
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* Called on player disconnect
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*
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