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Fixed the water damage block Bug
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@ -174,6 +174,16 @@ public void onBlockFlow(BlockFromToEvent event) {
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}
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}
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}*/
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}*/
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// Check the fluid block (from) whether it is air. If so and the target block is protected, cancel the event
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if(plugin.preventWaterDamage.size() > 0 && blockFrom.getTypeId() == 0) {
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int targetId = world.getBlockTypeIdAt(
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blockTo.getX(), blockTo.getY(), blockTo.getZ());
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if (plugin.preventWaterDamage.contains(targetId)) {
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event.setCancelled(true);
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return;
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}
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}
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if (plugin.preventWaterDamage.size() > 0 && isWater) {
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if (plugin.preventWaterDamage.size() > 0 && isWater) {
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int targetId = world.getBlockTypeIdAt(
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int targetId = world.getBlockTypeIdAt(
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blockTo.getX(), blockTo.getY(), blockTo.getZ());
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blockTo.getX(), blockTo.getY(), blockTo.getZ());
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