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Fixed an important bug with the algorithm for handling region priorities.
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2277183330
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@ -149,7 +149,7 @@ private boolean internalGetState(StateFlag flag, LocalPlayer player) {
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allowed = def;
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}
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int lastPriority = 0;
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int lastPriority = Integer.MIN_VALUE;
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// The algorithm is as follows:
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// While iterating through the list of regions, if an entry disallows
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@ -179,6 +179,8 @@ private boolean internalGetState(StateFlag flag, LocalPlayer player) {
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break;
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}
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lastPriority = region.getPriority();
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// Ignore non-build regions
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if (player != null
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&& region.getFlag(DefaultFlag.PASSTHROUGH) == State.ALLOW) {
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@ -217,7 +219,6 @@ private boolean internalGetState(StateFlag flag, LocalPlayer player) {
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}
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found = true;
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lastPriority = region.getPriority();
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}
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return found == false ? def :
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