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Transformed the BlockFadeEvent handler into a switch.
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@ -816,30 +816,32 @@ public void onBlockFade(BlockFadeEvent event) {
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(event.getBlock().getWorld());
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int type = event.getBlock().getTypeId();
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if (type == BlockID.ICE) {
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switch (event.getBlock().getTypeId()) {
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case BlockID.ICE:
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if (wcfg.disableIceMelting) {
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event.setCancelled(true);
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return;
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}
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if (wcfg.useRegions && !plugin.getGlobalRegionManager().allows(
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DefaultFlag.ICE_MELT, event.getBlock().getLocation())) {
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event.setCancelled(true);
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return;
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}
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}
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break;
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if (type == BlockID.SNOW) {
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case BlockID.SNOW:
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if (wcfg.disableSnowMelting) {
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event.setCancelled(true);
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return;
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}
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if (wcfg.useRegions && !plugin.getGlobalRegionManager().allows(
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DefaultFlag.SNOW_MELT, event.getBlock().getLocation())) {
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event.setCancelled(true);
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return;
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}
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break;
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}
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if (type == BlockID.SOIL) {
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