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Apply exp flag and config setting to xp bottles.
"Workaround" for not being able to blacklist exp bottles at the moment. Although I supposed I could have just fixed that instead, this allows more flexibility.
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@ -61,6 +61,7 @@
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityInteractEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.ExpBottleEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.entity.PigZapEvent;
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@ -127,6 +128,17 @@ public void onEntityInteract(EntityInteractEvent event) {
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}
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}
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void onExpBottle(ExpBottleEvent event) {
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WorldConfiguration wcfg = plugin.getGlobalStateManager().get(event.getEntity().getWorld());
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if (wcfg.disableExpDrops || !plugin.getGlobalRegionManager().allows(DefaultFlag.EXP_DROPS,
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event.getEntity().getLocation())) {
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event.setExperience(0);
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// event.setShowEffect(false); // don't want to cancel the bottle entirely I suppose, just the exp
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}
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void onEntityDeath(EntityDeathEvent event) {
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WorldConfiguration wcfg = plugin.getGlobalStateManager().get(event.getEntity().getWorld());
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