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https://github.com/EngineHub/WorldGuard.git
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moved registerEvents() int event listeners
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8f9bfcf474
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@ -18,6 +18,9 @@
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*/
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package com.sk89q.worldguard.bukkit;
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import org.bukkit.event.Event.Priority;
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import org.bukkit.event.Event;
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import org.bukkit.plugin.PluginManager;
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import com.sk89q.worldguard.protection.regions.flags.RegionFlagContainer;
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import com.sk89q.worldguard.protection.regions.flags.FlagDatabase.FlagType;
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import com.nijiko.coelho.iConomy.iConomy;
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@ -60,6 +63,22 @@ public WorldGuardBlockListener(WorldGuardPlugin plugin) {
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this.plugin = plugin;
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}
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public void registerEvents() {
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PluginManager pm = plugin.getServer().getPluginManager();
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pm.registerEvent(Event.Type.BLOCK_DAMAGED, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.BLOCK_BREAK, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.BLOCK_FLOW, this, Priority.Normal, plugin);
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pm.registerEvent(Event.Type.BLOCK_IGNITE, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.BLOCK_PHYSICS, this, Priority.Normal, plugin);
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pm.registerEvent(Event.Type.BLOCK_INTERACT, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.BLOCK_PLACED, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.BLOCK_RIGHTCLICKED, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.BLOCK_BURN, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.REDSTONE_CHANGE, this, Priority.High, plugin);
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}
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/**
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* Called when a block is damaged (or broken)
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*
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@ -18,6 +18,9 @@
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*/
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package com.sk89q.worldguard.bukkit;
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import org.bukkit.event.Event.Priority;
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import org.bukkit.event.Event;
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import org.bukkit.plugin.PluginManager;
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import com.sk89q.worldguard.protection.regions.flags.FlagDatabase.FlagType;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.regionmanager.RegionManager;
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@ -53,6 +56,16 @@ public WorldGuardEntityListener(WorldGuardPlugin plugin) {
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this.plugin = plugin;
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}
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public void registerEvents() {
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PluginManager pm = plugin.getServer().getPluginManager();
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pm.registerEvent(Event.Type.ENTITY_DAMAGED, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.ENTITY_EXPLODE, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, this, Priority.High, plugin);
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}
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public void onEntityDamageByBlock(EntityDamageByBlockEvent event) {
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Entity defender = event.getEntity();
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@ -18,6 +18,9 @@
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*/
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package com.sk89q.worldguard.bukkit;
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import org.bukkit.event.Event.Priority;
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import org.bukkit.event.Event;
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import org.bukkit.plugin.PluginManager;
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import com.sk89q.worldguard.protection.regions.flags.RegionFlag.RegionGroup;
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import com.sk89q.worldguard.protection.regions.flags.FlagDatabase.FlagType;
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import com.nijiko.coelho.iConomy.iConomy;
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@ -56,6 +59,21 @@ public WorldGuardPlayerListener(WorldGuardPlugin plugin) {
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this.plugin = plugin;
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}
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public void registerEvents() {
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PluginManager pm = plugin.getServer().getPluginManager();
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pm.registerEvent(Event.Type.PLAYER_ITEM, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.PLAYER_DROP_ITEM, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.PLAYER_PICKUP_ITEM, this, Priority.High, plugin);
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pm.registerEvent(Event.Type.PLAYER_JOIN, this, Priority.Normal, plugin);
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pm.registerEvent(Event.Type.PLAYER_LOGIN, this, Priority.Normal, plugin);
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pm.registerEvent(Event.Type.PLAYER_QUIT, this, Priority.Normal, plugin);
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pm.registerEvent(Event.Type.PLAYER_RESPAWN, this, Priority.High, plugin);
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}
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/**
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* Called when a player joins a server
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*
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@ -19,13 +19,10 @@
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package com.sk89q.worldguard.bukkit;
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import java.util.logging.*;
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import org.bukkit.event.Event.Priority;
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import org.bukkit.event.Event;
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import org.bukkit.plugin.java.JavaPlugin;
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import com.sk89q.worldguard.bukkit.commands.CommandHandler;
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import com.sk89q.worldguard.protection.*;
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import com.sk89q.worldguard.protection.regionmanager.GlobalRegionManager;
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import org.bukkit.plugin.PluginManager;
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/**
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* Plugin for Bukkit.
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@ -55,7 +52,14 @@ public void onEnable() {
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getDataFolder().mkdirs();
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globalRegionManager.onEnable();
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registerEvents();
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playerListener.registerEvents();
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blockListener.registerEvents();
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entityListener.registerEvents();
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// 25 equals about 1s real time
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this.getServer().getScheduler().scheduleSyncRepeatingTask(this, new TimedFlagsTimer(this), 25 * 5, 25 * 5);
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commandHandler.registerCommands();
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logger.info("WorldGuard " + this.getDescription().getVersion() + " enabled.");
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@ -71,40 +75,6 @@ public void onDisable() {
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logger.info("WorldGuard " + this.getDescription().getVersion() + " disabled.");
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}
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/**
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* Register used events.
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*/
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private void registerEvents() {
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PluginManager pm = getServer().getPluginManager();
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pm.registerEvent(Event.Type.BLOCK_DAMAGED, blockListener, Priority.High, this);
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pm.registerEvent(Event.Type.BLOCK_BREAK, blockListener, Priority.High, this);
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pm.registerEvent(Event.Type.BLOCK_FLOW, blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_IGNITE, blockListener, Priority.High, this);
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pm.registerEvent(Event.Type.BLOCK_PHYSICS, blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_INTERACT, blockListener, Priority.High, this);
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pm.registerEvent(Event.Type.BLOCK_PLACED, blockListener, Priority.High, this);
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pm.registerEvent(Event.Type.BLOCK_RIGHTCLICKED, blockListener, Priority.High, this);
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pm.registerEvent(Event.Type.BLOCK_BURN, blockListener, Priority.High, this);
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pm.registerEvent(Event.Type.REDSTONE_CHANGE, blockListener, Priority.High, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGED, entityListener, Priority.High, this);
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pm.registerEvent(Event.Type.ENTITY_EXPLODE, entityListener, Priority.High, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, entityListener, Priority.High, this);
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pm.registerEvent(Event.Type.PLAYER_ITEM, playerListener, Priority.High, this);
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pm.registerEvent(Event.Type.PLAYER_DROP_ITEM, playerListener, Priority.High, this);
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pm.registerEvent(Event.Type.PLAYER_PICKUP_ITEM, playerListener, Priority.High, this);
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pm.registerEvent(Event.Type.PLAYER_JOIN, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_LOGIN, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_QUIT, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_RESPAWN, playerListener, Priority.High, this);
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// 25 equals about 1s real time
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this.getServer().getScheduler().scheduleSyncRepeatingTask(this, new TimedFlagsTimer(this), 25 * 5, 25 * 5);
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}
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/**
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* Get the GlobalRegionManager.
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