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Merge pull request #101 from wizjany/master
Fixed some commands not accepting flags they should
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commit
30961483e1
@ -36,7 +36,7 @@ public class GeneralCommands {
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@Command(aliases = {"god"},
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@Command(aliases = {"god"},
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usage = "[player]",
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usage = "[player]",
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desc = "Enable godmode on a player",
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desc = "Enable godmode on a player",
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flags = "", min = 0, max = 1)
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flags = "s", min = 0, max = 1)
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public static void god(CommandContext args, WorldGuardPlugin plugin,
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public static void god(CommandContext args, WorldGuardPlugin plugin,
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CommandSender sender) throws CommandException {
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CommandSender sender) throws CommandException {
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ConfigurationManager config = plugin.getGlobalConfiguration();
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ConfigurationManager config = plugin.getGlobalConfiguration();
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@ -84,7 +84,7 @@ public static void god(CommandContext args, WorldGuardPlugin plugin,
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@Command(aliases = {"ungod"},
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@Command(aliases = {"ungod"},
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usage = "[player]",
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usage = "[player]",
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desc = "Disable godmode on a player",
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desc = "Disable godmode on a player",
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flags = "", min = 0, max = 1)
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flags = "s", min = 0, max = 1)
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public static void ungod(CommandContext args, WorldGuardPlugin plugin,
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public static void ungod(CommandContext args, WorldGuardPlugin plugin,
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CommandSender sender) throws CommandException {
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CommandSender sender) throws CommandException {
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ConfigurationManager config = plugin.getGlobalConfiguration();
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ConfigurationManager config = plugin.getGlobalConfiguration();
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@ -124,14 +124,14 @@ public static void ungod(CommandContext args, WorldGuardPlugin plugin,
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// The player didn't receive any items, then we need to send the
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// The player didn't receive any items, then we need to send the
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// user a message so s/he know that something is indeed working
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// user a message so s/he know that something is indeed working
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if (!included && args.hasFlag('s')) {
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if (!included && args.hasFlag('s')) {
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sender.sendMessage(ChatColor.YELLOW.toString() + "Players now have god mode.");
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sender.sendMessage(ChatColor.YELLOW.toString() + "Players no longer have god mode.");
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}
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}
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}
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}
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@Command(aliases = {"heal"},
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@Command(aliases = {"heal"},
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usage = "[player]",
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usage = "[player]",
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desc = "Heal a player",
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desc = "Heal a player",
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flags = "", min = 0, max = 1)
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flags = "s", min = 0, max = 1)
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public static void heal(CommandContext args, WorldGuardPlugin plugin,
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public static void heal(CommandContext args, WorldGuardPlugin plugin,
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CommandSender sender) throws CommandException {
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CommandSender sender) throws CommandException {
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@ -177,7 +177,7 @@ public static void heal(CommandContext args, WorldGuardPlugin plugin,
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@Command(aliases = {"slay"},
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@Command(aliases = {"slay"},
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usage = "[player]",
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usage = "[player]",
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desc = "Slay a player",
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desc = "Slay a player",
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flags = "", min = 0, max = 1)
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flags = "s", min = 0, max = 1)
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public static void slay(CommandContext args, WorldGuardPlugin plugin,
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public static void slay(CommandContext args, WorldGuardPlugin plugin,
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CommandSender sender) throws CommandException {
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CommandSender sender) throws CommandException {
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@ -202,12 +202,12 @@ public static void slay(CommandContext args, WorldGuardPlugin plugin,
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// Tell the user
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// Tell the user
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if (player.equals(sender)) {
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if (player.equals(sender)) {
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player.sendMessage(ChatColor.YELLOW + "Slayed!");
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player.sendMessage(ChatColor.YELLOW + "Slain!");
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// Keep track of this
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// Keep track of this
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included = true;
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included = true;
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} else {
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} else {
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player.sendMessage(ChatColor.YELLOW + "Slayed by "
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player.sendMessage(ChatColor.YELLOW + "Slain by "
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+ plugin.toName(sender) + ".");
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+ plugin.toName(sender) + ".");
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}
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}
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@ -216,7 +216,7 @@ public static void slay(CommandContext args, WorldGuardPlugin plugin,
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// The player didn't receive any items, then we need to send the
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// The player didn't receive any items, then we need to send the
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// user a message so s/he know that something is indeed working
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// user a message so s/he know that something is indeed working
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if (!included && args.hasFlag('s')) {
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if (!included && args.hasFlag('s')) {
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sender.sendMessage(ChatColor.YELLOW.toString() + "Players slayed.");
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sender.sendMessage(ChatColor.YELLOW.toString() + "Players slain.");
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}
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}
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}
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}
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