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https://github.com/EngineHub/WorldGuard.git
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Fixed various issues with regions.
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parent
5db7f124ac
commit
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@ -101,7 +101,9 @@ public void onPlayerQuit(PlayerEvent event) {
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Player player = event.getPlayer();
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plugin.invinciblePlayers.remove(player.getName());
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plugin.amphibiousPlayers.remove(player.getName());
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plugin.blacklist.forgetPlayer(plugin.wrapPlayer(player));
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if (plugin.blacklist != null) {
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plugin.blacklist.forgetPlayer(plugin.wrapPlayer(player));
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}
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}
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/**
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@ -406,11 +408,13 @@ private void handleRegionCommand(Player player, String action, String[] args) {
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ProtectedRegion region = new ProtectedCuboidRegion(min, max);
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if (!plugin.regionManager.overlapsUnownedRegion(region, plugin.wrapPlayer(player))) {
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if (plugin.regionManager.overlapsUnownedRegion(region, plugin.wrapPlayer(player))) {
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player.sendMessage(ChatColor.RED + "This region overlaps with someone else's region.");
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return;
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}
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region.getOwners().addPlayer(player.getName());
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plugin.regionManager.addRegion(id, region);
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plugin.regionLoader.save(plugin.regionManager);
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player.sendMessage(ChatColor.YELLOW + "Region saved as " + id + ".");
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@ -666,8 +670,8 @@ private void handleRegionCommand(Player player, String action, String[] args) {
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+ e.getMessage());
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}
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} else if (action.equalsIgnoreCase("load")) {
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if (!canUseRegionCommand(player, "/regiondelete")) {
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player.sendMessage(ChatColor.RED + "You don't have the /regiondelete permission.");
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if (!canUseRegionCommand(player, "/regionload")) {
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player.sendMessage(ChatColor.RED + "You don't have the /regionload permission.");
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return;
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}
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@ -285,7 +285,7 @@ boolean inGroup(Player player, String group) {
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}
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boolean hasPermission(Player player, String perm) {
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return perm.equals("/regionclaim");
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return perm.equals("/regionclaim") || perm.equals("/regionload") || perm.equals("/regionsave");
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}
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List<String> getGroups(Player player) {
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@ -142,9 +142,9 @@ public static boolean intersects(ProtectedRegion region1, ProtectedRegion region
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ProtectedCuboidRegion r1 = (ProtectedCuboidRegion)region1;
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ProtectedCuboidRegion r2 = (ProtectedCuboidRegion)region2;
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BlockVector min1 = r1.getMinimumPoint();
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BlockVector max1 = r1.getMinimumPoint();
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BlockVector max1 = r1.getMaximumPoint();
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BlockVector min2 = r2.getMinimumPoint();
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BlockVector max2 = r2.getMinimumPoint();
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BlockVector max2 = r2.getMaximumPoint();
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return !(min1.getBlockX() > max2.getBlockX()
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|| min1.getBlockY() > max2.getBlockY()
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