removed legacy comments

This commit is contained in:
Redecouverte 2011-02-28 21:15:41 +01:00
parent 94be4ab18e
commit 353ce7e825

View File

@ -28,7 +28,7 @@
import java.util.List;
/**
* Represents a setFlag of regions and their rules as applied to one point.
* Represents a setFlag of regions and their rules as applied to one point or region.
*
* @author sk89q
*/
@ -67,12 +67,7 @@ public boolean canBuild(LocalPlayer player) {
return getStateFlag(FlagType.BUILD, true).getValue(State.DENY) == State.ALLOW || isMember(player);
}
/**
* Checks a flag.
*
* @param player
* @return
*/
public boolean isStateFlagAllowed(FlagType type) {
return isStateFlagAllowed(type, global.getDefaultValue(type));
@ -214,7 +209,7 @@ public boolean isAnyRegionAffected() {
}
/**
* Determines the region with the hightest priority that is not a parent.
* Determines the region with the hightest priority.
*
*/
private void determineAffectedRegion() {
@ -252,109 +247,5 @@ public String getAffectedRegionId() {
public int getAffectedRegionPriority() {
return affectedRegion != null ? affectedRegion.getPriority() : 0;
}
/**
* Checks to see if a flag is permitted.
*
* @param def default state if there are no regions defined
* @param player null to not check owners and members
* @return
*/
/*
private boolean isStateFlagAllowed(String flag, boolean def, LocalPlayer player) {
boolean found = false;
boolean allowed = false; // Used for ALLOW override
if (player == null) {
allowed = def;
}
int lastPriority = 0;
// The algorithm is as follows:
// While iterating through the list of regions, if an entry disallows
// the flag, then put it into the needsClear setFlag. If an entry allows
// the flag and it has a parent, then its parent is put into hasCleared.
// In the situation that the child is reached before the parent, upon
// the parent being reached, even if the parent disallows, because the
// parent will be in hasCleared, permission will be allowed. In the
// other case, where the parent is reached first, if it does not allow
// permissions, it will be placed into needsClear. If a child of
// the parent is reached later, the parent will be removed from
// needsClear. At the end, if needsClear is not empty, that means that
// permission should not be given. If a parent has multiple children
// and one child does not allow permissions, then it will be placed into
// needsClear just like as if was a parent.
Set<ProtectedRegion> needsClear = new HashSet<ProtectedRegion>();
Set<ProtectedRegion> hasCleared = new HashSet<ProtectedRegion>();
Iterator<Entry<String, ProtectedRegion>> iter = applicable.entrySet().iterator();
while (iter.hasNext()) {
ProtectedRegion region = iter.next().getValue();
// Ignore non-build regions
if (player != null && region.getFlags().getStateFlag(AreaFlags.FLAG_PASSTHROUGH) == State.ALLOW) {
continue;
}
// Allow DENY to override everything
if (region.getFlags().getStateFlag(flag) == State.DENY) {
return false;
}
// Forget about regions that allow it, although make sure the
// default state is now to allow
if (region.getFlags().getStateFlag(flag) == State.ALLOW) {
allowed = true;
found = true;
continue;
}
// Ignore lower priority regions
if (found && region.getPriority() < lastPriority) {
break;
}
if (player != null) {
if (hasCleared.contains(region)) {
// Already cleared, so do nothing
} else {
if (!region.isMember(player)) {
needsClear.add(region);
} else {
// Need to clear all parents
clearParents(needsClear, hasCleared, region);
}
}
}
found = true;
lastPriority = region.getPriority();
}
return (found == false ? def : allowed)
|| (player != null && needsClear.size() == 0);
}
*/
/**
* Clear a region's parents for isStateFlagAllowed().
*
* @param needsClear
* @param hasCleared
* @param region
*/
/*
private void clearParents(Set<ProtectedRegion> needsClear,
Set<ProtectedRegion> hasCleared, ProtectedRegion region) {
ProtectedRegion parent = region.getParent();
while (parent != null) {
if (!needsClear.remove(parent)) {
hasCleared.add(parent);
}
parent = parent.getParent();
}
}
*/
}