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removed legacy comments
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@ -28,7 +28,7 @@
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import java.util.List;
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/**
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* Represents a setFlag of regions and their rules as applied to one point.
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* Represents a setFlag of regions and their rules as applied to one point or region.
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*
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* @author sk89q
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*/
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@ -67,12 +67,7 @@ public boolean canBuild(LocalPlayer player) {
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return getStateFlag(FlagType.BUILD, true).getValue(State.DENY) == State.ALLOW || isMember(player);
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}
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/**
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* Checks a flag.
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*
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* @param player
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* @return
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*/
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public boolean isStateFlagAllowed(FlagType type) {
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return isStateFlagAllowed(type, global.getDefaultValue(type));
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@ -214,7 +209,7 @@ public boolean isAnyRegionAffected() {
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}
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/**
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* Determines the region with the hightest priority that is not a parent.
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* Determines the region with the hightest priority.
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*
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*/
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private void determineAffectedRegion() {
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@ -252,109 +247,5 @@ public String getAffectedRegionId() {
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public int getAffectedRegionPriority() {
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return affectedRegion != null ? affectedRegion.getPriority() : 0;
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}
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/**
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* Checks to see if a flag is permitted.
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*
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* @param def default state if there are no regions defined
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* @param player null to not check owners and members
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* @return
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*/
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/*
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private boolean isStateFlagAllowed(String flag, boolean def, LocalPlayer player) {
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boolean found = false;
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boolean allowed = false; // Used for ALLOW override
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if (player == null) {
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allowed = def;
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}
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int lastPriority = 0;
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// The algorithm is as follows:
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// While iterating through the list of regions, if an entry disallows
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// the flag, then put it into the needsClear setFlag. If an entry allows
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// the flag and it has a parent, then its parent is put into hasCleared.
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// In the situation that the child is reached before the parent, upon
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// the parent being reached, even if the parent disallows, because the
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// parent will be in hasCleared, permission will be allowed. In the
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// other case, where the parent is reached first, if it does not allow
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// permissions, it will be placed into needsClear. If a child of
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// the parent is reached later, the parent will be removed from
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// needsClear. At the end, if needsClear is not empty, that means that
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// permission should not be given. If a parent has multiple children
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// and one child does not allow permissions, then it will be placed into
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// needsClear just like as if was a parent.
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Set<ProtectedRegion> needsClear = new HashSet<ProtectedRegion>();
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Set<ProtectedRegion> hasCleared = new HashSet<ProtectedRegion>();
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Iterator<Entry<String, ProtectedRegion>> iter = applicable.entrySet().iterator();
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while (iter.hasNext()) {
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ProtectedRegion region = iter.next().getValue();
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// Ignore non-build regions
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if (player != null && region.getFlags().getStateFlag(AreaFlags.FLAG_PASSTHROUGH) == State.ALLOW) {
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continue;
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}
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// Allow DENY to override everything
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if (region.getFlags().getStateFlag(flag) == State.DENY) {
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return false;
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}
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// Forget about regions that allow it, although make sure the
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// default state is now to allow
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if (region.getFlags().getStateFlag(flag) == State.ALLOW) {
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allowed = true;
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found = true;
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continue;
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}
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// Ignore lower priority regions
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if (found && region.getPriority() < lastPriority) {
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break;
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}
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if (player != null) {
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if (hasCleared.contains(region)) {
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// Already cleared, so do nothing
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} else {
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if (!region.isMember(player)) {
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needsClear.add(region);
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} else {
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// Need to clear all parents
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clearParents(needsClear, hasCleared, region);
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}
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}
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}
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found = true;
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lastPriority = region.getPriority();
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}
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return (found == false ? def : allowed)
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|| (player != null && needsClear.size() == 0);
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}
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*/
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/**
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* Clear a region's parents for isStateFlagAllowed().
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*
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* @param needsClear
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* @param hasCleared
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* @param region
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*/
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/*
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private void clearParents(Set<ProtectedRegion> needsClear,
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Set<ProtectedRegion> hasCleared, ProtectedRegion region) {
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ProtectedRegion parent = region.getParent();
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while (parent != null) {
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if (!needsClear.remove(parent)) {
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hasCleared.add(parent);
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}
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parent = parent.getParent();
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}
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}
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*/
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}
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