Load before worlds do.

When worlds first load, events start happening before plugins normally
(POSTWORLD) enable. This means that regions and other protections won't
be active when these events are called.

This shouldn't break anything that depends on us, e.g. custom flags,
since our API contract already states that should be done on load,
and all plugins are loaded on startup (just not enabled).
This commit is contained in:
wizjany 2019-04-05 22:03:29 -04:00
parent 44c4e5816f
commit 397a71a602

View File

@ -1,5 +1,6 @@
name: WorldGuard
main: com.sk89q.worldguard.bukkit.WorldGuardPlugin
version: "${project.internalVersion}"
load: STARTUP
softdepend: [WorldEdit, CommandBook]
api-version: 1.13