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add /tpr <region id> spawn
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@ -35,36 +35,38 @@ public boolean handle(CommandSender sender, String senderName,
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Player player = (Player) sender;
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Player player = (Player) sender;
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ch.checkPermission(sender, "/tpregion");
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ch.checkPermission(sender, "/tpregion");
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ch.checkArgs(args, 1, 1, "/tpregion <region name> ");
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//ch.checkArgs(args, 1, 1, "/tpregion <region name> ");
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//ch.checkArgs(args, 1, 2, "/tpregion <region name> {spawn}");
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ch.checkArgs(args, 1, 2, "/tpregion <region name> {spawn}");
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String id = args[0];
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String id = args[0];
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/* Boolean spawn = false;
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Boolean spawn = false;
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if(args.length==2 && args[1].equals("spawn")){
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if(args.length==2 && args[1].equals("spawn")){
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ch.checkPermission(player, "spawn");
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ch.checkPermission(player, "spawn");
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spawn = true;
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spawn = true;
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} */
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}
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RegionManager mgr = wg.getGlobalRegionManager().getRegionManager(player.getWorld().getName());
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RegionManager mgr = wg.getGlobalRegionManager().getRegionManager(player.getWorld().getName());
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ProtectedRegion region = mgr.getRegion(id);
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ProtectedRegion region = mgr.getRegion(id);
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if(region !=null){
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if(region !=null){
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AreaFlags flags = region.getFlags();
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AreaFlags flags = region.getFlags();
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/* if(spawn){
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Double x,y,z;
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Double x =flags.getDoubleFlag("spawn", "x");
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World world;
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Double y =flags.getDoubleFlag("spawn", "y");
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if(spawn){
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Double z =flags.getDoubleFlag("spawn", "z");
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x =flags.getDoubleFlag("spawn", "x");
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World world=wg.getServer().getWorld(flags.getFlag("teleport", "world"));
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y =flags.getDoubleFlag("spawn", "y");
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}else{ */
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z =flags.getDoubleFlag("spawn", "z");
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Double x =flags.getDoubleFlag("teleport", "x");
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world=wg.getServer().getWorld(flags.getFlag("teleport", "world"));
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Double y =flags.getDoubleFlag("teleport", "y");
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}else{
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Double z =flags.getDoubleFlag("teleport", "z");
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x =flags.getDoubleFlag("teleport", "x");
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World world=wg.getServer().getWorld(flags.getFlag("teleport", "world"));
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y =flags.getDoubleFlag("teleport", "y");
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//}
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z =flags.getDoubleFlag("teleport", "z");
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world=wg.getServer().getWorld(flags.getFlag("teleport", "world"));
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}
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if(x != null && y !=null && z != null &&world !=null){
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if(x != null && y !=null && z != null &&world !=null){
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Location location = new Location(world, x, y, z);
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Location location = new Location(world, x, y, z);
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player.teleportTo(location);
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player.teleportTo(location);
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return true;
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return true;
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}else{
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}else{
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player.sendMessage(ChatColor.RED + "Region: "+id+" has no teleport location assign.");
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player.sendMessage(ChatColor.RED + "Region: "+id+" has no teleport/spawn location assign.");
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}
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}
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}else{
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}else{
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player.sendMessage(ChatColor.RED + "Region: "+id+" not defined");
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player.sendMessage(ChatColor.RED + "Region: "+id+" not defined");
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