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Added trap doors to USE flag
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548dd0365c
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@ -135,6 +135,7 @@ public void handleBlockLeftClick(PlayerInteractEvent event) {
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if (type == Material.STONE_BUTTON
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if (type == Material.STONE_BUTTON
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|| type == Material.LEVER
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|| type == Material.LEVER
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|| type == Material.WOODEN_DOOR
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|| type == Material.WOODEN_DOOR
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|| type == Material.TRAP_DOOR
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|| type == Material.NOTE_BLOCK) {
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|| type == Material.NOTE_BLOCK) {
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if (!plugin.getGlobalRegionManager().hasBypass(player, world)
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if (!plugin.getGlobalRegionManager().hasBypass(player, world)
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&& !set.allows(DefaultFlag.USE)
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&& !set.allows(DefaultFlag.USE)
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@ -258,6 +259,7 @@ public void handleBlockRightClick(PlayerInteractEvent event) {
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|| type == Material.DIODE_BLOCK_OFF
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|| type == Material.DIODE_BLOCK_OFF
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|| type == Material.DIODE_BLOCK_ON
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|| type == Material.DIODE_BLOCK_ON
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|| type == Material.WOODEN_DOOR
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|| type == Material.WOODEN_DOOR
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|| type == Material.TRAP_DOOR
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|| type == Material.WORKBENCH) {
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|| type == Material.WORKBENCH) {
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if (!plugin.getGlobalRegionManager().hasBypass(player, world)
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if (!plugin.getGlobalRegionManager().hasBypass(player, world)
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&& !set.allows(DefaultFlag.USE)
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&& !set.allows(DefaultFlag.USE)
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