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https://github.com/EngineHub/WorldGuard.git
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Added the option to disable the use of player move events. Note that this also disables features which use it such as the region entry/exit and greeting/farewell flags.
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@ -45,7 +45,7 @@ public class ConfigurationManager {
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"#\r\n" +
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"# This is the global configuration file. Anything placed into here will\r\n" +
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"# be applied to all worlds. However, each world has its own configuration\r\n" +
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"# file to allow you to replace any setting in here for that world only.\r\n" +
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"# file to allow you to replace most settings in here for that world only.\r\n" +
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"#\r\n" +
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"# About editing this file:\r\n" +
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"# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If\r\n" +
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@ -85,6 +85,7 @@ public class ConfigurationManager {
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public boolean useRegionsScheduler;
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public boolean activityHaltToggle = false;
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public boolean autoGodMode;
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public boolean usePlayerMove;
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/**
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* Construct the object.
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@ -113,6 +114,8 @@ public void load() {
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"regions.use-scheduler", true);
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autoGodMode = config.getBoolean(
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"auto-invincible-permission", false);
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usePlayerMove = config.getBoolean(
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"use-player-move-event", true);
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// Load configurations for each world
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for (World world : plugin.getServer().getWorlds()) {
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@ -106,8 +106,10 @@ public void registerEvents() {
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registerEvent("PLAYER_RESPAWN", Priority.High);
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registerEvent("PLAYER_ITEM_HELD", Priority.High);
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registerEvent("PLAYER_BED_ENTER", Priority.High);
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registerEvent("PLAYER_MOVE", Priority.High);
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registerEvent("PLAYER_COMMAND_PREPROCESS", Priority.High);
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if (plugin.getGlobalStateManager().usePlayerMove) {
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registerEvent("PLAYER_MOVE", Priority.High);
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}
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}
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/**
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@ -175,7 +177,7 @@ public void onPlayerJoin(PlayerJoinEvent event) {
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if (removed > 10) {
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logger.info("WG Halt-Act: " + removed + " entities (>10) auto-removed from "
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+ player.getWorld().toString());
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+ player.getWorld().toString());
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}
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}
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@ -149,10 +149,9 @@ public void onEnable() {
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(new PermissionsResolverServerListener(perms)).register(this);
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flagStateManager = new FlagStateManager(this);
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if (configuration.useRegionsScheduler) {
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getServer().getScheduler().scheduleAsyncRepeatingTask(this,
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flagStateManager, FlagStateManager.RUN_DELAY, FlagStateManager.RUN_DELAY);
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if (configuration.useRegionsScheduler) {
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getServer().getScheduler().scheduleAsyncRepeatingTask(this, flagStateManager, FlagStateManager.RUN_DELAY, FlagStateManager.RUN_DELAY);
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}
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if (configuration.suppressTickSyncWarnings) {
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