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https://github.com/EngineHub/WorldGuard.git
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Added ghast fireball handling (instead of grouping with tnt) and fixed god mode player ignition.
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@ -108,6 +108,7 @@ public void onEntityDamageByBlock(EntityDamageByBlockEvent event) {
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if (wcfg.disableLavaDamage && type == DamageCause.LAVA) {
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event.setCancelled(true);
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if (cfg.hasGodMode(player)) player.setFireTicks(0);
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return;
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}
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@ -268,6 +269,7 @@ public void onEntityDamage(EntityDamageEvent event) {
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if (cfg.hasGodMode(player)) {
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event.setCancelled(true);
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player.setFireTicks(0);
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return;
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}
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@ -326,8 +328,9 @@ public void onEntityExplode(EntityExplodeEvent event) {
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Location l = event.getLocation();
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World world = l.getWorld();
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WorldConfiguration wcfg = cfg.get(world);
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Entity ent = event.getEntity();
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if (event.getEntity() instanceof LivingEntity) {
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if (ent instanceof LivingEntity) {
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if (wcfg.blockCreeperBlockDamage) {
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event.setCancelled(true);
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return;
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@ -347,7 +350,17 @@ public void onEntityExplode(EntityExplodeEvent event) {
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return;
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}
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}
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} else { // Shall assume that this is TNT
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} else if (ent instanceof Fireball) {
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if (wcfg.useRegions) {
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Vector pt = toVector(l);
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RegionManager mgr = plugin.getGlobalRegionManager().get(world);
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if (!mgr.getApplicableRegions(pt).allows(DefaultFlag.GHAST_FIREBALL)) {
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event.setCancelled(true);
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return;
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}
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}
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} else if (ent instanceof TNTPrimed) {
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if (wcfg.blockTNT) {
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event.setCancelled(true);
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return;
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@ -29,8 +29,9 @@ public final class DefaultFlag {
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public static final StateFlag BUILD = new StateFlag("build", 'b', true);
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public static final StateFlag PVP = new StateFlag("pvp", 'p', true);
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public static final StateFlag MOB_DAMAGE = new StateFlag("mob-damage", 'm', true);
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public static final StateFlag MOB_SPAWNING = new StateFlag("mob-spawning", 'M', true);
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public static final StateFlag MOB_SPAWNING = new StateFlag("mob-spawning", true);
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public static final StateFlag CREEPER_EXPLOSION = new StateFlag("creeper-explosion", 'c', true);
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public static final StateFlag GHAST_FIREBALL = new StateFlag("ghast-fireball", true);
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public static final StateFlag SLEEP = new StateFlag("sleep", true);
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public static final StateFlag TNT = new StateFlag("tnt", 't', true);
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public static final StateFlag LIGHTER = new StateFlag("lighter", 'l', true);
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@ -62,7 +63,8 @@ public final class DefaultFlag {
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TNT, LIGHTER, FIRE_SPREAD, LAVA_FIRE, CHEST_ACCESS, WATER_FLOW, LAVA_FLOW,
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USE, PLACE_VEHICLE, GREET_MESSAGE, FAREWELL_MESSAGE, NOTIFY_GREET,
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NOTIFY_FAREWELL, DENY_SPAWN, HEAL_DELAY, HEAL_AMOUNT, TELE_LOC,
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TELE_PERM, SPAWN_LOC, SPAWN_PERM, BUYABLE, PRICE, SNOW_FALL
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TELE_PERM, SPAWN_LOC, SPAWN_PERM, BUYABLE, PRICE, SNOW_FALL,
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GHAST_FIREBALL
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};
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private DefaultFlag() {
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