From 46251f5ffad88150b4b08ecbae797f8d3497fc8c Mon Sep 17 00:00:00 2001 From: wizjany Date: Sat, 1 Jan 2022 20:08:16 -0500 Subject: [PATCH] Don't check bypass for offline players. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This is someone else's problem now (╯°□°)╯︵ ┻━┻ --- .../worldguard/bukkit/session/BukkitSessionManager.java | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/worldguard-bukkit/src/main/java/com/sk89q/worldguard/bukkit/session/BukkitSessionManager.java b/worldguard-bukkit/src/main/java/com/sk89q/worldguard/bukkit/session/BukkitSessionManager.java index 8c00f715..24270c53 100644 --- a/worldguard-bukkit/src/main/java/com/sk89q/worldguard/bukkit/session/BukkitSessionManager.java +++ b/worldguard-bukkit/src/main/java/com/sk89q/worldguard/bukkit/session/BukkitSessionManager.java @@ -83,8 +83,12 @@ public void run() { public boolean hasBypass(LocalPlayer player, World world) { if (player instanceof BukkitPlayer) { if (((BukkitPlayer) player).getPlayer().hasMetadata("NPC") - && WorldGuard.getInstance().getPlatform().getGlobalStateManager().get(world).fakePlayerBuildOverride) + && WorldGuard.getInstance().getPlatform().getGlobalStateManager().get(world).fakePlayerBuildOverride) { return true; + } + if (!((BukkitPlayer) player).getPlayer().isOnline()) { + return false; + } } return super.hasBypass(player, world); }