Abstracted chest protection.

This commit is contained in:
sk89q 2011-05-20 08:41:48 -07:00
parent c75d612541
commit 474562455d
3 changed files with 81 additions and 12 deletions

View File

@ -24,6 +24,8 @@
import com.sk89q.worldguard.blacklist.loggers.ConsoleLoggerHandler;
import com.sk89q.worldguard.blacklist.loggers.DatabaseLoggerHandler;
import com.sk89q.worldguard.blacklist.loggers.FileLoggerHandler;
import com.sk89q.worldguard.chest.ChestProtection;
import com.sk89q.worldguard.chest.SignChestProtection;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
@ -54,7 +56,7 @@ public class WorldStateManager {
private File blacklistFile;
private Blacklist blacklist;
private SignChestProtection chestProtection = new SignChestProtection();
private ChestProtection chestProtection = new SignChestProtection();
/* Configuration data start */
public boolean opPermissions;
@ -367,7 +369,7 @@ public boolean isAdjacentChestProtected(Block block, Player player) {
return chestProtection.isAdjacentChestProtected(block, player);
}
public SignChestProtection getChestProtection() {
public ChestProtection getChestProtection() {
return chestProtection;
}

View File

@ -0,0 +1,67 @@
// $Id$
/*
* WorldGuard
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.chest;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
/**
* Interface for chest protection.
*/
public interface ChestProtection {
/**
* Returns whether a block is protected.
*
* @param block
* @param player
* @return
*/
public boolean isProtected(Block block, Player player);
/**
* Returns whether a location where a chest block is trying to be created
* is protected.
*
* @param block
* @param player
* @return
*/
public boolean isProtectedPlacement(Block block, Player player);
/**
* Returns whether an adjacent chest is protected.
*
* @param searchBlock
* @param player
* @return
*/
public boolean isAdjacentChestProtected(Block searchBlock, Player player);
/**
* Returns whether a material is a chest.
*
* @param material
* @return
*/
public boolean isChest(Material material);
}

View File

@ -17,7 +17,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.bukkit;
package com.sk89q.worldguard.chest;
import org.bukkit.Material;
import org.bukkit.block.Block;
@ -26,11 +26,11 @@
import org.bukkit.entity.Player;
/**
* Utility class for sign chest protection.
* Sign-based chest protection.
*
* @author sk89q
*/
public class SignChestProtection {
public class SignChestProtection implements ChestProtection {
public boolean isProtected(Block block, Player player) {
if (isChest(block.getType())) {
@ -119,13 +119,6 @@ private boolean isProtectedSignAndChestBinary(Block block, Player player) {
}
return true;
}
public boolean isChest(Material material) {
return material == Material.CHEST
|| material == Material.DISPENSER
|| material == Material.FURNACE
|| material == Material.BURNING_FURNACE;
}
public boolean isAdjacentChestProtected(Block searchBlock, Player player) {
Block side;
@ -153,4 +146,11 @@ public boolean isAdjacentChestProtected(Block searchBlock, Player player) {
return false;
}
public boolean isChest(Material material) {
return material == Material.CHEST
|| material == Material.DISPENSER
|| material == Material.FURNACE
|| material == Material.BURNING_FURNACE;
}
}