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Merge pull request #190 from skeight/master
Fix for bug #728 (Multiverse + Worldguard region with exit flag set)
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commit
47c84beb43
@ -303,6 +303,12 @@ public void onPlayerMove(PlayerMoveEvent event) {
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return;
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return;
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}
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}
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//Flush states in multiworld scenario
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if (state.lastWorld != null && !state.lastWorld.equals(world)) {
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plugin.getFlagStateManager().forget(player);
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return;
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}
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// Have to set this state
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// Have to set this state
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if (state.lastExitAllowed == null) {
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if (state.lastExitAllowed == null) {
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state.lastExitAllowed = mgr.getApplicableRegions(toVector(event.getFrom()))
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state.lastExitAllowed = mgr.getApplicableRegions(toVector(event.getFrom()))
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