mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2024-09-07 04:48:07 +02:00
Merge pull request #190 from skeight/master
Fix for bug #728 (Multiverse + Worldguard region with exit flag set)
This commit is contained in:
commit
47c84beb43
@ -303,6 +303,12 @@ public void onPlayerMove(PlayerMoveEvent event) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Flush states in multiworld scenario
|
||||||
|
if (state.lastWorld != null && !state.lastWorld.equals(world)) {
|
||||||
|
plugin.getFlagStateManager().forget(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Have to set this state
|
// Have to set this state
|
||||||
if (state.lastExitAllowed == null) {
|
if (state.lastExitAllowed == null) {
|
||||||
state.lastExitAllowed = mgr.getApplicableRegions(toVector(event.getFrom()))
|
state.lastExitAllowed = mgr.getApplicableRegions(toVector(event.getFrom()))
|
||||||
|
Loading…
Reference in New Issue
Block a user