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Workaround for CraftBukkit's move event throttling.
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@ -35,6 +35,7 @@
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.vehicle.VehicleEnterEvent;
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import org.bukkit.plugin.PluginManager;
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@ -132,4 +133,16 @@ public void onPlayerMove(PlayerMoveEvent event) {
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}
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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final Player player = event.getPlayer();
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LocalPlayer localPlayer = plugin.wrapPlayer(player);
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Session session = WorldGuard.getInstance().getPlatform().getSessionManager().get(localPlayer);
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com.sk89q.worldedit.util.Location loc = session.testMoveTo(localPlayer,
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BukkitAdapter.adapt(event.getPlayer().getLocation()), MoveType.OTHER_CANCELLABLE); // white lie
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if (loc != null) {
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player.teleport(BukkitAdapter.adapt(loc));
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}
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}
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}
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