Workaround for CraftBukkit's move event throttling.

This commit is contained in:
wizjany 2020-04-28 16:19:18 -04:00
parent 5e7829c3fe
commit 4c351fb0e3

View File

@ -35,6 +35,7 @@
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.vehicle.VehicleEnterEvent;
import org.bukkit.plugin.PluginManager;
@ -132,4 +133,16 @@ public void onPlayerMove(PlayerMoveEvent event) {
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
final Player player = event.getPlayer();
LocalPlayer localPlayer = plugin.wrapPlayer(player);
Session session = WorldGuard.getInstance().getPlatform().getSessionManager().get(localPlayer);
com.sk89q.worldedit.util.Location loc = session.testMoveTo(localPlayer,
BukkitAdapter.adapt(event.getPlayer().getLocation()), MoveType.OTHER_CANCELLABLE); // white lie
if (loc != null) {
player.teleport(BukkitAdapter.adapt(loc));
}
}
}