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https://github.com/EngineHub/WorldGuard.git
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Fixed flag resolution algorithm not catching NoSuchElementException correctly. Now the spawn flag works. Note that the IDs for the spawn and farewell/greeting flags were changed.
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b823446e28
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@ -26,6 +26,7 @@
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.NoSuchElementException;
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import java.util.Set;
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import com.sk89q.worldguard.LocalPlayer;
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@ -280,7 +281,11 @@ public <T extends Flag<V>, V> V getFlag(T flag) {
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lastPriority = region.getPriority();
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}
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try {
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return needsClear.values().iterator().next();
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} catch (NoSuchElementException e) {
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return null;
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}
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}
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/**
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@ -39,16 +39,16 @@ public final class DefaultFlag {
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public static final StateFlag LAVA_FLOW = new StateFlag("lava-flow", true);
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public static final StateFlag USE = new StateFlag("use", false);
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public static final StateFlag PLACE_VEHICLE = new StateFlag("vehicle-place", false);
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public static final StringFlag GREET_MESSAGE = new StringFlag("greet-message");
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public static final StringFlag FAREWELL_MESSAGE = new StringFlag("farewell-message");
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public static final StringFlag GREET_MESSAGE = new StringFlag("greeting");
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public static final StringFlag FAREWELL_MESSAGE = new StringFlag("farewell");
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public static final BooleanFlag NOTIFY_GREET = new BooleanFlag("notify-greet");
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public static final BooleanFlag NOTIFY_FAREWELL = new BooleanFlag("notify-farewell");
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public static final StringFlag DENY_SPAWN = new StringFlag("deny-spawn");
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public static final IntegerFlag HEAL_DELAY = new IntegerFlag("heal-delay");
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public static final IntegerFlag HEAL_AMOUNT = new IntegerFlag("heal-amount");
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public static final VectorFlag TELE_LOC = new VectorFlag("teleport-loc");
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public static final VectorFlag TELE_LOC = new VectorFlag("teleport");
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public static final RegionGroupFlag TELE_PERM = new RegionGroupFlag("teleport-group");
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public static final VectorFlag SPAWN_LOC = new VectorFlag("spawn-location");
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public static final VectorFlag SPAWN_LOC = new VectorFlag("spawn");
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public static final RegionGroupFlag SPAWN_PERM = new RegionGroupFlag("spawn-group");
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public static final BooleanFlag BUYABLE = new BooleanFlag("buyable");
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public static final DoubleFlag PRICE = new DoubleFlag("price");
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