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Fixed issue with the block lag fix dropping item stacks of 0 quantity.
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@ -544,7 +544,7 @@ else if (type == 18) { // Leaves
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if (dropItem > 0) {
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for (int i = 0; i < count; i++) {
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etc.getServer().dropItem(block.getX(), block.getY(), block.getZ(),
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dropItem, i);
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dropItem, 1);
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}
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// Drop flint with gravel
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