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Fixed heal flag (for max. player health(20))
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@ -88,7 +88,13 @@ public void run() {
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healDelay *= 1000;
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int healAmount = regions.getIntegerFlag(FlagType.HEAL_AMOUNT, true).getValue(1);
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if (now - nfo.lastHealTick > healDelay) {
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if (player.getHealth() < 20) {
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if (player.getHealth() + healAmount > 20) {
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player.setHealth(20);
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} else {
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player.setHealth(player.getHealth() + healAmount);
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}
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}
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} else {
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nfo.sheduledHealTick = now + healDelay;
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nfo.sheduledHealAmount = healAmount;
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