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Don't use deny effects for entities because they look bad.
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2e6faff8c1
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@ -622,10 +622,6 @@ public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
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Events.fireToCancel(event, new UseItemEvent(event, create(player), world, item));
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Events.fireToCancel(event, new UseEntityEvent(event, create(player), entity));
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if (event.isCancelled()) {
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playDenyEffect(player, entity.getLocation().add(0, 1, 0));
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}
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}
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@EventHandler(ignoreCancelled = true)
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@ -649,11 +645,6 @@ public void onEntityDamage(EntityDamageEvent event) {
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}
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}
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if (event.isCancelled() && damager instanceof Player) {
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Player player = (Player) damager;
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playDenyEffect(player, event.getEntity().getLocation().add(0, 1, 0));
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}
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} else {
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Events.fireToCancel(event, new DamageEntityEvent(event, Cause.unknown(), event.getEntity()));
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}
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@ -690,10 +681,6 @@ public void onEntityTame(EntityTameEvent event) {
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@EventHandler(ignoreCancelled = true)
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public void onPlayerShearEntity(PlayerShearEntityEvent event) {
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Events.fireToCancel(event, new UseEntityEvent(event, create(event.getPlayer()), event.getEntity()));
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if (event.isCancelled()) {
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playDenyEffect(event.getPlayer(), event.getEntity().getLocation().add(0, 1, 0));
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}
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}
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@EventHandler(ignoreCancelled = true)
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@ -711,10 +698,6 @@ public void onPlayerDropItem(PlayerDropItemEvent event) {
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public void onVehicleDamage(VehicleDamageEvent event) {
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Entity attacker = event.getAttacker();
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Events.fireToCancel(event, new DestroyEntityEvent(event, create(attacker), event.getVehicle()));
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if (event.isCancelled() && attacker instanceof Player) {
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playDenyEffect((Player) attacker, event.getVehicle().getLocation());
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}
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}
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@EventHandler(ignoreCancelled = true)
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