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Remove "multiple categories" point about related flags handling.
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@ -27,7 +27,7 @@ Be aware of these breaking changes:
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* Children regions now inherit from their parent even if there is no overlap.
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* MySQL support now features the ability to migrate tables. If you are using tables without a prefix, then the new migration code should be able to handle your table. However, if you are using a table prefix, you may encounter trouble with migration.
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* Protection is now a lot more exhaustive so it is no longer, for example, possible to fling sand into a region, grow trees into a region, and so on.
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* Protection is now a lot more exhaustive so it is no longer, for example, possible to fling sand into a region, grow trees into a region, and so on.build
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* The `USE` flag is now much more encompassing so you may find that it blocks things like CraftBook gates (for users of CraftBook). To fix that, you can do `/rg flag REGION_NAME use allow`, but be aware that that will also allow the opening of inventories. To block inventories specifically, use `/rg flag REGION_NAME chest-access deny -g nonmembers`. The `-g nonmembers` makes it so only non-members of the region are unable to use chests, but this is optional.
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* If you want to blacklist only water and lava blocks and not buckets, you can no longer apply `on-place` to water or lava blocks because it will also deny the use of buckets. If you wish to deny the use of just the liquid blocks, use `on-use`. This is because WorldGuard now considers the use of a bucket also the placement of a liquid block.
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* In the rare situation that you are user of the "auto-invincibility" and "auto-no-drowning" groups (`wg-invincible` and `wg-amphibious`), you now have to enable these features in the config (`auto-invincible-group: true` and `auto-no-drowning-group: true`). This is because some permission plugins have been causing severe hang ups whenever it is queried for a player's groups, which, in this case, happens to include when the player joins.
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@ -91,8 +91,6 @@ For users of MySQL, WorldGuard now only saves changed and deleted regions when s
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Multiple flags that apply to an event are now evaluated together if they are similar. For example, if a player right clicks a bed to sleep in it, both the `USE` and `SLEEP` flag are checked since they are both interaction-related. If one of them is `DENY`, then sleeping is denied (remember, `DENY` overrides `ALLOW`). If one of them is `ALLOW` and the other is not `DENY`, then sleeping is permitted.
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Only one "category" of flags needs to evaluate to true to permit an action. `DENY` will not cross categories. For example, if `BUILD` is deny, it will not override `SLEEP`, so if `SLEEP` is set to `ALLOW`, sleeping will be permitted. This is fairly similar to how it worked on WorldGuard 5.
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### Flag groups now work properly
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While you could always set a group to a flag's value, the functionality was incomplete and did not work most of the time.
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