mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2024-07-22 03:04:52 +02:00
Better describe issue regarding flags being evaluated together.
This commit is contained in:
parent
edebb0efc9
commit
5e9ffe9e29
|
@ -22,7 +22,7 @@ You have downloaded version ${project.version}.
|
|||
Be aware of these breaking changes:
|
||||
|
||||
* Children regions now inherit from their parent even if there is no overlap.
|
||||
* Flags are now evaluated together so a `DENY` on `SLEEP` will override a `BUILD` set to `ALLOW`. (The sleep flag only applies to beds.)
|
||||
* Flags are now evaluated together so a `DENY` on `SLEEP` will override a `BUILD` set to `ALLOW`. (The sleep flag only applies to beds.) Possibly the real gotcha is that if you set `BUILD` to deny, then it will also override `PVP` (remember that `DENY` > `ALLOW` > `NONE`).
|
||||
* MySQL support now features the ability to migrate tables. If you are using tables without a prefix, then the new migration code should be able to handle your table. However, if you are using a table prefix, you may encounter trouble with migration.
|
||||
* Plugins that utility WorldGuard's API may not work anymore.
|
||||
* Protection is now a lot more exhaustive so it is no longer, for example, possible to fling sand into a region.
|
||||
|
|
Loading…
Reference in New Issue
Block a user