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https://github.com/EngineHub/WorldGuard.git
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Fixed a few movement flag related issues.
WG no longer prefixes greeting/farewell flags with '**', allowing people to customize the message. (Adding &c** to the beginning of the message will give previous behavior) Removed the "game mode locked" message since it returns false gamemodes when being called inside a player move event.
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@ -221,7 +221,7 @@ public void onPlayerMove(PlayerMoveEvent event) {
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String replacedFarewell = plugin.replaceMacros(
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String replacedFarewell = plugin.replaceMacros(
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player, BukkitUtil.replaceColorMacros(state.lastFarewell));
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player, BukkitUtil.replaceColorMacros(state.lastFarewell));
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for (String line : replacedFarewell.split("\n")) {
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for (String line : replacedFarewell.split("\n")) {
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player.sendMessage(ChatColor.AQUA + " ** " + line);
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player.sendMessage(line);
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}
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}
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}
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}
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@ -230,7 +230,7 @@ public void onPlayerMove(PlayerMoveEvent event) {
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String replacedGreeting = plugin.replaceMacros(
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String replacedGreeting = plugin.replaceMacros(
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player, BukkitUtil.replaceColorMacros(greeting));
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player, BukkitUtil.replaceColorMacros(greeting));
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for (String line : replacedGreeting.split("\n")) {
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for (String line : replacedGreeting.split("\n")) {
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player.sendMessage(ChatColor.AQUA + " ** " + line);
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player.sendMessage(line);
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}
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}
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}
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}
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@ -298,8 +298,6 @@ public void onPlayerGameModeChange(PlayerGameModeChangeEvent event) {
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if (plugin.getFlagStateManager().getState(player).lastGameMode != null
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if (plugin.getFlagStateManager().getState(player).lastGameMode != null
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&& gameMode != null && event.getNewGameMode() != gameMode) {
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&& gameMode != null && event.getNewGameMode() != gameMode) {
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event.setCancelled(true);
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event.setCancelled(true);
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player.sendMessage(ChatColor.RED + "Your game mode is locked to "
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+ gameMode + "in this region!");
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}
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}
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}
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}
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}
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}
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