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Fixed allowed/blocked commands not being checked early enough.
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@ -106,7 +106,7 @@ public void registerEvents() {
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registerEvent("PLAYER_RESPAWN", Priority.High);
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registerEvent("PLAYER_ITEM_HELD", Priority.High);
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registerEvent("PLAYER_BED_ENTER", Priority.High);
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registerEvent("PLAYER_COMMAND_PREPROCESS", Priority.High);
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registerEvent("PLAYER_COMMAND_PREPROCESS", Priority.Lowest);
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if (plugin.getGlobalStateManager().usePlayerMove) {
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registerEvent("PLAYER_MOVE", Priority.High);
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}
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