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Added config option to disable mob damage for people not using regions
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@ -96,6 +96,7 @@ public class WorldConfiguration {
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public boolean disableVoidDamage;
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public boolean disableVoidDamage;
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public boolean teleportOnVoid;
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public boolean teleportOnVoid;
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public boolean disableExplosionDamage;
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public boolean disableExplosionDamage;
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public boolean disableMobDamage;
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public boolean useRegions;
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public boolean useRegions;
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public boolean highFreqFlags;
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public boolean highFreqFlags;
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public int regionWand = 287;
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public int regionWand = 287;
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@ -198,6 +199,7 @@ private void loadConfiguration() {
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disableVoidDamage = config.getBoolean("player-damage.disable-void-damage", false);
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disableVoidDamage = config.getBoolean("player-damage.disable-void-damage", false);
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teleportOnVoid = config.getBoolean("player-damage.teleport-on-void-falling", false);
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teleportOnVoid = config.getBoolean("player-damage.teleport-on-void-falling", false);
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disableExplosionDamage = config.getBoolean("player-damage.disable-explosion-damage", false);
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disableExplosionDamage = config.getBoolean("player-damage.disable-explosion-damage", false);
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disableMobDamage = config.getBoolean("player-damage.disable-mob-damage", false);
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signChestProtection = config.getBoolean("chest-protection.enable", false);
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signChestProtection = config.getBoolean("chest-protection.enable", false);
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@ -218,6 +218,11 @@ private void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
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return;
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return;
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}
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}
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if (wcfg.disableMobDamage) {
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event.setCancelled(true);
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return;
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}
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if (wcfg.useRegions) {
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if (wcfg.useRegions) {
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Vector pt = toVector(defender.getLocation());
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Vector pt = toVector(defender.getLocation());
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RegionManager mgr = plugin.getGlobalRegionManager().get(player.getWorld());
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RegionManager mgr = plugin.getGlobalRegionManager().get(player.getWorld());
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@ -273,6 +278,10 @@ private void onEntityDamageByProjectile(EntityDamageByProjectileEvent event) {
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}
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}
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}
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}
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if (attacker != null && attacker instanceof Skeleton) {
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if (attacker != null && attacker instanceof Skeleton) {
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if (wcfg.disableMobDamage) {
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event.setCancelled(true);
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return;
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}
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if (wcfg.useRegions) {
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if (wcfg.useRegions) {
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Vector pt = toVector(defender.getLocation());
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Vector pt = toVector(defender.getLocation());
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RegionManager mgr = plugin.getGlobalRegionManager().get(player.getWorld());
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RegionManager mgr = plugin.getGlobalRegionManager().get(player.getWorld());
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@ -82,6 +82,7 @@ player-damage:
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disable-void-damage: off
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disable-void-damage: off
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teleport-on-void-falling: off
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teleport-on-void-falling: off
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disable-explosion-damage: off
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disable-explosion-damage: off
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disable-mob-damage: off
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regions:
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regions:
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enable: on
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enable: on
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