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Added region invincibility flag.
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@ -164,6 +164,13 @@ public static class PlayerFlagState {
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public int lastBlockX;
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public int lastBlockY;
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public int lastBlockZ;
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/* Used to cache invincibility status */
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public World lastInvincibleWorld;
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public int lastInvincibleX;
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public int lastInvincibleY;
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public int lastInvincibleZ;
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public boolean wasInvincible;
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}
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}
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@ -0,0 +1,67 @@
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// $Id$
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/*
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* WorldGuard
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldguard.bukkit;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldguard.protection.managers.RegionManager;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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public class RegionQueryUtil {
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public static boolean isInvincible(WorldGuardPlugin plugin, Player player) {
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return isInvincible(plugin, player, null);
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}
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public static boolean isInvincible(WorldGuardPlugin plugin, Player player,
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ApplicableRegionSet set) {
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Location loc = player.getLocation();
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World world = player.getWorld();
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FlagStateManager.PlayerFlagState state = plugin.getFlagStateManager().getState(player);
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if (state.lastInvincibleWorld == null ||
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!state.lastInvincibleWorld.equals(world) ||
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state.lastInvincibleX != loc.getBlockX() ||
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state.lastInvincibleY != loc.getBlockY() ||
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state.lastInvincibleZ != loc.getBlockZ()) {
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state.lastInvincibleX = loc.getBlockX();
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state.lastInvincibleY = loc.getBlockY();
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state.lastInvincibleZ = loc.getBlockZ();
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state.lastInvincibleWorld = world;
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if (set == null) {
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Vector vec = new Vector(state.lastInvincibleX,
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state.lastInvincibleY, state.lastInvincibleZ);
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RegionManager mgr = plugin.getGlobalRegionManager().get(world);
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set = mgr.getApplicableRegions(vec);
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}
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state.wasInvincible = set.allows(DefaultFlag.INVINCIBILITY);
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}
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return state.wasInvincible;
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}
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}
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@ -140,7 +140,8 @@ private void onEntityDamageByBlock(EntityDamageByBlockEvent event) {
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} else if (defender instanceof Player) {
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Player player = (Player) defender;
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if (cfg.hasGodMode(player)) {
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if (cfg.hasGodMode(player)
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|| (wcfg.useRegions && RegionQueryUtil.isInvincible(plugin, player))) {
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event.setCancelled(true);
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return;
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}
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@ -209,7 +210,8 @@ private void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(player.getWorld());
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if (cfg.hasGodMode(player)) {
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if (cfg.hasGodMode(player)
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|| (wcfg.useRegions && RegionQueryUtil.isInvincible(plugin, player))) {
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event.setCancelled(true);
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return;
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}
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@ -291,7 +293,7 @@ private void onEntityDamageByProjectile(EntityDamageByProjectileEvent event) {
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(player.getWorld());
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if (cfg.hasGodMode(player)) {
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if (cfg.hasGodMode(player) || (wcfg.useRegions && RegionQueryUtil.isInvincible(plugin, player))) {
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event.setCancelled(true);
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return;
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}
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@ -361,7 +363,8 @@ public void onEntityDamage(EntityDamageEvent event) {
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} else if (defender instanceof Player) {
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Player player = (Player) defender;
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if (cfg.hasGodMode(player)) {
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if (cfg.hasGodMode(player)
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|| (wcfg.useRegions && RegionQueryUtil.isInvincible(plugin, player))) {
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event.setCancelled(true);
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player.setFireTicks(0);
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return;
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@ -423,11 +426,12 @@ public void onEntityCombust(EntityCombustEvent event) {
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Entity entity = event.getEntity();
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(entity.getWorld());
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if (entity instanceof Player) {
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Player player = (Player) entity;
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if (cfg.hasGodMode(player)) {
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if (cfg.hasGodMode(player) || (wcfg.useRegions && RegionQueryUtil.isInvincible(plugin, player))) {
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event.setCancelled(true);
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return;
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}
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@ -47,6 +47,7 @@ public final class DefaultFlag {
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public static final StateFlag PLACE_VEHICLE = new StateFlag("vehicle-place", false);
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public static final StateFlag SNOW_FALL = new StateFlag("snow-fall", true);
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public static final StateFlag LEAF_DECAY = new StateFlag("leaf-decay", true);
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public static final StateFlag INVINCIBILITY = new StateFlag("invincible", false);
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public static final StateFlag ENTRY = new StateFlag("entry", true);
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public static final RegionGroupFlag ENTRY_PERM = new RegionGroupFlag("entry-group", RegionGroupFlag.RegionGroup.NON_MEMBERS);
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public static final StateFlag EXIT = new StateFlag("exit", true);
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@ -73,7 +74,8 @@ public final class DefaultFlag {
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USE, PLACE_VEHICLE, GREET_MESSAGE, FAREWELL_MESSAGE, NOTIFY_ENTER,
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NOTIFY_LEAVE, DENY_SPAWN, HEAL_DELAY, HEAL_AMOUNT, TELE_LOC,
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TELE_PERM, SPAWN_LOC, SPAWN_PERM, BUYABLE, PRICE, SNOW_FALL, LEAF_DECAY,
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GHAST_FIREBALL, BLOCKED_CMDS, ALLOWED_CMDS, ENTRY, ENTRY_PERM, EXIT, EXIT_PERM
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GHAST_FIREBALL, BLOCKED_CMDS, ALLOWED_CMDS, ENTRY, ENTRY_PERM, EXIT, EXIT_PERM,
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INVINCIBILITY
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};
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static {
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