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Use event abstraction for blacklist item pickup.
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parent
24f72cb07f
commit
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@ -45,10 +45,8 @@
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockDispenseEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.inventory.ItemStack;
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import static com.sk89q.worldguard.bukkit.BukkitUtil.createTarget;
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@ -192,6 +190,16 @@ public void onDestroyEntity(DestroyEntityEvent event) {
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return;
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}
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if (target instanceof Item) {
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Item item = (Item) target;
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if (!wcfg.getBlacklist().check(
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new ItemAcquireBlacklistEvent(localPlayer,
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toVector(target.getLocation()), createTarget(item.getItemStack())), false, true)) {
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event.setCancelled(true);
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return;
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}
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}
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Material material = Materials.getRelatedMaterial(target.getType());
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if (material != null) {
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// Not really a block but we only have one on-break blacklist event
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@ -239,22 +247,6 @@ public void onPlayerDropItem(PlayerDropItemEvent event) {
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}
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}
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void onPlayerPickupItem(PlayerPickupItemEvent event) {
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ConfigurationManager cfg = getPlugin().getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(event.getPlayer().getWorld());
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if (wcfg.getBlacklist() != null) {
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Item ci = event.getItem();
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if (!wcfg.getBlacklist().check(
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new ItemAcquireBlacklistEvent(getPlugin().wrapPlayer(event.getPlayer()),
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toVector(ci.getLocation()), createTarget(ci.getItemStack())), false, true)) {
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event.setCancelled(true);
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}
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}
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}
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@EventHandler(ignoreCancelled = true)
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public void onBlockDispense(BlockDispenseEvent event) {
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ConfigurationManager cfg = getPlugin().getGlobalStateManager();
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