Added /stack command, alias /; to compact items into stacks (up to 64 items). Works for even non-stackable items like signs and it won't stack items with durability or infinite supply.

This commit is contained in:
sk89q 2010-11-26 01:06:32 -08:00
parent 0f3c1b94d7
commit 6d39ce7240

View File

@ -343,6 +343,61 @@ public boolean onCommand(Player player, String[] split) {
player.sendMessage(Colors.Yellow + "You are no longer invincible."); player.sendMessage(Colors.Yellow + "You are no longer invincible.");
} }
} }
return true;
} else if ((split[0].equalsIgnoreCase("/stack")
|| split[0].equalsIgnoreCase("/;"))
&& player.canUseCommand("/stack")) {
hl[] items = player.getInventory().getArray();
int len = items.length;
int affected = 0;
for (int i = 0; i < len; i++) {
hl item = items[i];
// Avoid infinite stacks and stacks with durability
if (item == null || item.a <= 0 || item.d > 0) {
continue;
}
if (item.a < 64) {
int needed = 64 - item.a; // Number of needed items until 64
// Find another stack of the same type
for (int j = i + 1; j < len; j++) {
hl item2 = items[j];
// Avoid infinite stacks and stacks with durability
if (item2 == null || item2.a <= 0 || item2.d > 0) {
continue;
}
// Same type?
if (item2.c == item.c) {
// This stack won't fit in the parent stack
if (item2.a > needed) {
item.a = 64;
item2.a -= needed;
break;
// This stack will
} else {
items[j] = null;
item.a += item2.a;
needed = 64 - item.a;
}
affected++;
}
}
}
}
if (affected > 0) {
player.getInventory().updateInventory();
}
player.sendMessage(Colors.Yellow + "Items compacted into stacks!");
return true; return true;
} }