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https://github.com/EngineHub/WorldGuard.git
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Add config option to use player teleports for move events.
Additionally removed code duplication in Vehicle listener.
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@ -99,6 +99,7 @@ public class ConfigurationManager {
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public boolean activityHaltToggle = false;
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public boolean activityHaltToggle = false;
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public boolean autoGodMode;
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public boolean autoGodMode;
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public boolean usePlayerMove;
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public boolean usePlayerMove;
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public boolean usePlayerTeleports;
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public boolean deopOnJoin;
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public boolean deopOnJoin;
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public boolean blockInGameOp;
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public boolean blockInGameOp;
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public Map<String, String> hostKeys = new HashMap<String, String>();
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public Map<String, String> hostKeys = new HashMap<String, String>();
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@ -144,6 +145,7 @@ public void load() {
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autoGodMode = config.getBoolean("auto-invincible", config.getBoolean("auto-invincible-permission", false));
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autoGodMode = config.getBoolean("auto-invincible", config.getBoolean("auto-invincible-permission", false));
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config.removeProperty("auto-invincible-permission");
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config.removeProperty("auto-invincible-permission");
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usePlayerMove = config.getBoolean("use-player-move-event", true);
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usePlayerMove = config.getBoolean("use-player-move-event", true);
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usePlayerTeleports = config.getBoolean("use-player-teleports", true);
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deopOnJoin = config.getBoolean("security.deop-everyone-on-join", false);
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deopOnJoin = config.getBoolean("security.deop-everyone-on-join", false);
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blockInGameOp = config.getBoolean("security.block-in-game-op-command", false);
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blockInGameOp = config.getBoolean("security.block-in-game-op-command", false);
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@ -1376,10 +1376,12 @@ public void onPlayerTeleport(PlayerTeleportEvent event) {
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ApplicableRegionSet setFrom = mgr.getApplicableRegions(ptFrom);
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ApplicableRegionSet setFrom = mgr.getApplicableRegions(ptFrom);
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LocalPlayer localPlayer = plugin.wrapPlayer(event.getPlayer());
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LocalPlayer localPlayer = plugin.wrapPlayer(event.getPlayer());
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boolean result = checkMove(plugin, event.getPlayer(), event.getPlayer().getWorld(), event.getFrom(), event.getTo());
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if (cfg.usePlayerTeleports) {
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if (result) {
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boolean result = checkMove(plugin, event.getPlayer(), event.getPlayer().getWorld(), event.getFrom(), event.getTo());
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event.setCancelled(true);
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if (result) {
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return;
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event.setCancelled(true);
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return;
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}
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}
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}
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if (event.getCause() == TeleportCause.ENDER_PEARL) {
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if (event.getCause() == TeleportCause.ENDER_PEARL) {
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@ -82,96 +82,16 @@ public void onVehicleMove(VehicleMoveEvent event) {
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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ConfigurationManager cfg = plugin.getGlobalStateManager();
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WorldConfiguration wcfg = cfg.get(world);
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WorldConfiguration wcfg = cfg.get(world);
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// unfortunate code duplication
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if (wcfg.useRegions) {
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if (wcfg.useRegions) {
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// Did we move a block?
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// Did we move a block?
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if (event.getFrom().getBlockX() != event.getTo().getBlockX()
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if (event.getFrom().getBlockX() != event.getTo().getBlockX()
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|| event.getFrom().getBlockY() != event.getTo().getBlockY()
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|| event.getFrom().getBlockY() != event.getTo().getBlockY()
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|| event.getFrom().getBlockZ() != event.getTo().getBlockZ()) {
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|| event.getFrom().getBlockZ() != event.getTo().getBlockZ()) {
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PlayerFlagState state = plugin.getFlagStateManager().getState(player);
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boolean result = WorldGuardPlayerListener.checkMove(plugin, player, world, event.getFrom(), event.getTo());
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LocalPlayer localPlayer = plugin.wrapPlayer(player);
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if (result) {
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boolean hasBypass = plugin.getGlobalRegionManager().hasBypass(player, world);
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RegionManager mgr = plugin.getGlobalRegionManager().get(world);
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Vector pt = new Vector(event.getTo().getBlockX(), event.getTo().getBlockY(), event.getTo().getBlockZ());
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ApplicableRegionSet set = mgr.getApplicableRegions(pt);
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boolean entryAllowed = set.allows(DefaultFlag.ENTRY, localPlayer);
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if (!hasBypass && !entryAllowed) {
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vehicle.setVelocity(new org.bukkit.util.Vector(0,0,0));
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vehicle.setVelocity(new org.bukkit.util.Vector(0,0,0));
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vehicle.teleport(event.getFrom());
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vehicle.teleport(event.getFrom());
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return;
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}
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}
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// Have to set this state
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if (state.lastExitAllowed == null) {
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state.lastExitAllowed = mgr.getApplicableRegions(toVector(event.getFrom()))
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.allows(DefaultFlag.EXIT, localPlayer);
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}
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boolean exitAllowed = set.allows(DefaultFlag.EXIT, localPlayer);
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if (!hasBypass && exitAllowed && !state.lastExitAllowed) {
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player.sendMessage(ChatColor.DARK_RED + "You are not permitted to leave this area.");
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vehicle.setVelocity(new org.bukkit.util.Vector(0,0,0));
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vehicle.teleport(event.getFrom());
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return;
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}
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String greeting = set.getFlag(DefaultFlag.GREET_MESSAGE, localPlayer);
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String farewell = set.getFlag(DefaultFlag.FAREWELL_MESSAGE, localPlayer);
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Boolean notifyEnter = set.getFlag(DefaultFlag.NOTIFY_ENTER, localPlayer);
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Boolean notifyLeave = set.getFlag(DefaultFlag.NOTIFY_LEAVE, localPlayer);
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if (state.lastFarewell != null && (farewell == null
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|| !state.lastFarewell.equals(farewell))) {
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String replacedFarewell = plugin.replaceMacros(
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player, BukkitUtil.replaceColorMacros(state.lastFarewell));
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player.sendMessage(ChatColor.AQUA + " ** " + replacedFarewell);
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}
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if (greeting != null && (state.lastGreeting == null
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|| !state.lastGreeting.equals(greeting))) {
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String replacedGreeting = plugin.replaceMacros(
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player, BukkitUtil.replaceColorMacros(greeting));
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player.sendMessage(ChatColor.AQUA + " ** " + replacedGreeting);
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}
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if ((notifyLeave == null || !notifyLeave)
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&& state.notifiedForLeave != null && state.notifiedForLeave) {
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plugin.broadcastNotification(ChatColor.GRAY + "WG: "
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+ ChatColor.LIGHT_PURPLE + player.getName()
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+ ChatColor.GOLD + " left NOTIFY region");
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}
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if (notifyEnter != null && notifyEnter && (state.notifiedForEnter == null
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|| !state.notifiedForEnter)) {
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StringBuilder regionList = new StringBuilder();
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for (ProtectedRegion region : set) {
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if (regionList.length() != 0) {
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regionList.append(", ");
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}
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regionList.append(region.getId());
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}
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plugin.broadcastNotification(ChatColor.GRAY + "WG: "
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+ ChatColor.LIGHT_PURPLE + player.getName()
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+ ChatColor.GOLD + " entered NOTIFY region: "
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+ ChatColor.WHITE
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+ regionList);
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}
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state.lastGreeting = greeting;
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state.lastFarewell = farewell;
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state.notifiedForEnter = notifyEnter;
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state.notifiedForLeave = notifyLeave;
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state.lastExitAllowed = exitAllowed;
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state.lastWorld = event.getTo().getWorld();
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state.lastBlockX = event.getTo().getBlockX();
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state.lastBlockY = event.getTo().getBlockY();
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state.lastBlockZ = event.getTo().getBlockZ();
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}
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}
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}
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}
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}
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}
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