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Don't call initialize() on non-cancellable movements.
Fixes WORLDGUARD-3362.
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@ -223,12 +223,6 @@ public Location testMoveTo(Player player, Location to, MoveType moveType, boolea
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lastRegionSet = toSet.getRegions();
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}
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// Some handlers (see: exit flag) store 'last position data' that
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// becomes invalid if we're going to let the player move anyway
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if (moveType.isCancellable()) {
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resetState(player);
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}
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return null;
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}
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@ -73,7 +73,7 @@ protected boolean onSetValue(Player player, Location from, Location to, Applicab
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LocalPlayer localPlayer = getPlugin().wrapPlayer(player);
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if (allowed && !lastAllowed && !(moveType.isTeleport() && exitViaTeleport)) {
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if (allowed && !lastAllowed && !(moveType.isTeleport() && exitViaTeleport) && moveType.isCancellable()) {
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Boolean override = toSet.queryValue(localPlayer, DefaultFlag.EXIT_OVERRIDE);
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if (override == null || !override) {
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sendMessage(player);
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@ -93,7 +93,7 @@ protected boolean onAbsentValue(Player player, Location from, Location to, Appli
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boolean lastAllowed = StateFlag.test(lastValue);
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if (!lastAllowed) {
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if (!lastAllowed && moveType.isCancellable()) {
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Boolean override = toSet.queryValue(getPlugin().wrapPlayer(player), DefaultFlag.EXIT_OVERRIDE);
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if (override == null || !override) {
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sendMessage(player);
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