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Made sleep flag proactive enough to keep them from blowing the nether up.
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@ -548,6 +548,16 @@ private void handleBlockRightClick(PlayerInteractEvent event) {
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}
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}
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if (type == Material.BED_BLOCK) {
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if (!plugin.getGlobalRegionManager().hasBypass(player, world)
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&& !set.allows(DefaultFlag.SLEEP)) {
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player.sendMessage(ChatColor.DARK_RED + "You're not allowed to use that bed.");
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event.setUseInteractedBlock(Result.DENY);
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event.setCancelled(true);
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return;
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}
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}
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if (type == Material.CHEST
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|| type == Material.JUKEBOX //stores the (arguably) most valuable item
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|| type == Material.DISPENSER
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