mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2024-11-28 05:25:20 +01:00
Made sleep flag proactive enough to keep them from blowing the nether up.
This commit is contained in:
parent
e2fc6a3ff0
commit
7b12510182
@ -548,6 +548,16 @@ private void handleBlockRightClick(PlayerInteractEvent event) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (type == Material.BED_BLOCK) {
|
||||||
|
if (!plugin.getGlobalRegionManager().hasBypass(player, world)
|
||||||
|
&& !set.allows(DefaultFlag.SLEEP)) {
|
||||||
|
player.sendMessage(ChatColor.DARK_RED + "You're not allowed to use that bed.");
|
||||||
|
event.setUseInteractedBlock(Result.DENY);
|
||||||
|
event.setCancelled(true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (type == Material.CHEST
|
if (type == Material.CHEST
|
||||||
|| type == Material.JUKEBOX //stores the (arguably) most valuable item
|
|| type == Material.JUKEBOX //stores the (arguably) most valuable item
|
||||||
|| type == Material.DISPENSER
|
|| type == Material.DISPENSER
|
||||||
|
Loading…
Reference in New Issue
Block a user