diff --git a/src/main/java/com/sk89q/worldguard/bukkit/RegionContainer.java b/src/main/java/com/sk89q/worldguard/bukkit/RegionContainer.java index 2c1b2c1d..660882aa 100644 --- a/src/main/java/com/sk89q/worldguard/bukkit/RegionContainer.java +++ b/src/main/java/com/sk89q/worldguard/bukkit/RegionContainer.java @@ -20,12 +20,10 @@ package com.sk89q.worldguard.bukkit; import com.sk89q.worldedit.Vector2D; -import com.sk89q.worldguard.LocalPlayer; import com.sk89q.worldguard.protection.managers.RegionManager; import org.bukkit.Bukkit; import org.bukkit.Chunk; import org.bukkit.World; -import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.world.ChunkLoadEvent; @@ -198,13 +196,12 @@ void unload(World world) { /** * Get the region manager for a world if one exists. * + *

If you wish to make queries and performance is more important + * than accuracy, use {@link #createQuery()} instead.

+ * *

This method may return {@code null} if region data for the given * world has not been loaded, has failed to load, or support for regions - * has been disabled. If you merely want to query flags or a list of - * regions in a position, using {@link #createQuery(Player)} is much - * simpler and it will handle the case of a {@code null} - * {@code RegionManager}. That said, if you wish to make changes to - * regions, then you will have to get a region manager.

+ * has been disabled.

* * @param world the world * @return a region manager, or {@code null} if one is not available