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Improved water/bucket fix by having it set back the original block. Unfortunately this doesn't do anything about setting water buckets into lava (creating obsidian).
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@ -236,13 +236,14 @@ public boolean onBlockCreate(Player player, Block blockPlaced, Block blockClicke
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final int x = blockPlaced.getX();
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final int x = blockPlaced.getX();
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final int y = blockPlaced.getY();
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final int y = blockPlaced.getY();
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final int z = blockPlaced.getZ();
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final int z = blockPlaced.getZ();
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final int existingID = etc.getServer().getBlockIdAt(x, y, z);
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// This is REALLY BAD, but there's no other choice
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// This is REALLY BAD, but there's no other choice
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// at the moment that is as reliable
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// at the moment that is as reliable
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timer.schedule(new TimerTask() {
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timer.schedule(new TimerTask() {
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public void run() {
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public void run() {
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try {
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try {
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etc.getServer().setBlockAt(0, x, y, z);
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etc.getServer().setBlockAt(existingID, x, y, z);
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} catch (Throwable t) {}
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} catch (Throwable t) {}
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}
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}
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}, 200); // Just in case
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}, 200); // Just in case
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