mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2024-09-16 09:06:53 +02:00
Fix a typo in ApplicableRegionSet and improve docs.
This commit is contained in:
parent
1d24be8c34
commit
8a11752253
@ -208,19 +208,20 @@ private State calculateState(StateFlag flag, @Nullable LocalPlayer player, @Null
|
|||||||
// regions, there are two scenarios that we may encounter:
|
// regions, there are two scenarios that we may encounter:
|
||||||
//
|
//
|
||||||
// 1) PARENT first, CHILD later:
|
// 1) PARENT first, CHILD later:
|
||||||
// PARENT and its parents are added to needsClear.
|
// a) When the loop reaches PARENT, PARENT is added to needsClear.
|
||||||
// When the loop reaches CHILD, all parents of CHILD (including
|
// b) When the loop reaches CHILD, parents of CHILD (which includes
|
||||||
// PARENT) are removed from needsClear. (Any parents not in
|
// PARENT) are removed from needsClear.
|
||||||
// needsClear are added to hasCleared for the 2nd scenario.)
|
// c) needsClear is empty again.
|
||||||
//
|
//
|
||||||
// 2) CHILD first, PARENT later:
|
// 2) CHILD first, PARENT later:
|
||||||
// CHILD's parents are added to hasCleared.
|
// a) When the loop reaches CHILD, CHILD's parents (i.e. PARENT) are
|
||||||
// When the loop reaches PARENT, since PARENT is already in
|
// added to hasCleared.
|
||||||
// hasCleared, it doe not add PARENT to needsClear.
|
// b) When the loop reaches PARENT, since PARENT is already in
|
||||||
|
// hasCleared, it does not add PARENT to needsClear.
|
||||||
|
// c) needsClear stays empty.
|
||||||
//
|
//
|
||||||
// If there are any regions left over in needsClear, that means that
|
// As long as the process ends with needsClear being empty, then
|
||||||
// there was at least one region that the player is not a member of
|
// we have satisfied all membership requirements.
|
||||||
// (any of its children) and thus we can deny building.
|
|
||||||
|
|
||||||
Set<ProtectedRegion> needsClear = new HashSet<ProtectedRegion>();
|
Set<ProtectedRegion> needsClear = new HashSet<ProtectedRegion>();
|
||||||
Set<ProtectedRegion> hasCleared = new HashSet<ProtectedRegion>();
|
Set<ProtectedRegion> hasCleared = new HashSet<ProtectedRegion>();
|
||||||
@ -229,7 +230,7 @@ private State calculateState(StateFlag flag, @Nullable LocalPlayer player, @Null
|
|||||||
// Don't consider lower priorities below minimumPriority
|
// Don't consider lower priorities below minimumPriority
|
||||||
// (which starts at Integer.MIN_VALUE). A region that "counts"
|
// (which starts at Integer.MIN_VALUE). A region that "counts"
|
||||||
// (has the flag set OR has members) will raise minimumPriority
|
// (has the flag set OR has members) will raise minimumPriority
|
||||||
// its own priority.
|
// to its own priority.
|
||||||
if (region.getPriority() < minimumPriority) {
|
if (region.getPriority() < minimumPriority) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user