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Fix silent flag for gameplay commands (#2081)
* Fix silent flag for gameplay commands
This issue has been fixed in CommandBook with
644803182e
but never in WorldGuard.
Co-authored-by: Wyatt Childers <DarkArc@users.noreply.github.com>
* codestyle
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parent
d6ef5e9398
commit
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@ -70,7 +70,7 @@ public void god(CommandContext args, Actor sender) throws CommandException, Auth
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// Keep track of this
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included = true;
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} else {
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} else if (!args.hasFlag('s')) {
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player.print("God enabled by " + sender.getDisplayName() + ".");
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}
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@ -79,7 +79,7 @@ public void god(CommandContext args, Actor sender) throws CommandException, Auth
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// The player didn't receive any items, then we need to send the
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// user a message so s/he know that something is indeed working
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if (!included && args.hasFlag('s')) {
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if (!included) {
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sender.print("Players now have god mode.");
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}
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}
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@ -113,7 +113,7 @@ public void ungod(CommandContext args, Actor sender) throws CommandException, Au
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// Keep track of this
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included = true;
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} else {
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} else if (!args.hasFlag('s')) {
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player.print("God disabled by " + sender.getDisplayName() + ".");
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}
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@ -122,7 +122,7 @@ public void ungod(CommandContext args, Actor sender) throws CommandException, Au
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// The player didn't receive any items, then we need to send the
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// user a message so s/he know that something is indeed working
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if (!included && args.hasFlag('s')) {
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if (!included) {
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sender.print("Players no longer have god mode.");
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}
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}
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@ -158,7 +158,7 @@ public void heal(CommandContext args, Actor sender) throws CommandException, Aut
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// Keep track of this
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included = true;
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} else {
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} else if (!args.hasFlag('s')) {
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player.print("Healed by " + sender.getDisplayName() + ".");
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}
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@ -166,7 +166,7 @@ public void heal(CommandContext args, Actor sender) throws CommandException, Aut
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// The player didn't receive any items, then we need to send the
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// user a message so s/he know that something is indeed working
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if (!included && args.hasFlag('s')) {
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if (!included) {
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sender.print("Players healed.");
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}
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}
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@ -199,7 +199,7 @@ public void slay(CommandContext args, Actor sender) throws CommandException, Aut
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// Keep track of this
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included = true;
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} else {
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} else if (!args.hasFlag('s')) {
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player.print("Slain by " + sender.getDisplayName() + ".");
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}
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@ -207,7 +207,7 @@ public void slay(CommandContext args, Actor sender) throws CommandException, Aut
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// The player didn't receive any items, then we need to send the
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// user a message so s/he know that something is indeed working
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if (!included && args.hasFlag('s')) {
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if (!included) {
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sender.print("Players slain.");
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}
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}
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