Don't check ride for unsaddled striders.
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@ -33,12 +33,12 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Minecart;
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import org.bukkit.entity.Monster;
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import org.bukkit.entity.NPC;
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import org.bukkit.entity.Pig;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Shulker;
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import org.bukkit.entity.Slime;
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import org.bukkit.entity.SpectralArrow;
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import org.bukkit.entity.Steerable;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.Vehicle;
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@ -91,7 +91,7 @@ public final class Entities {
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* @return true if the entity can be ridden
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*/
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public static boolean isRiddenOnUse(Entity entity) {
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return entity instanceof Pig ? ((Pig) entity).hasSaddle() : entity instanceof Vehicle;
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return entity instanceof Steerable ? ((Steerable) entity).hasSaddle() : entity instanceof Vehicle;
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}
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/**
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